最新回答 / 言笑晏晏012
导入到UNITY就可以打开 了
最新回答 / wisik
应该有啊,再下一遍吧<...图片...>
两个问题,一个是input视频中没有给出应有的状态,应该要return "fall";这个状态。然后第二个是,doFall()函数里面,如一楼所说的,要让c = fall;
fallCube.number = c.number;
c.isEnable = false;
fallCube.isEnable = true;
c = fallCube;//这里
fallCube.number = c.number;
c.isEnable = false;
fallCube.isEnable = true;
c = fallCube;//这里
2016-09-19
private Square[] list_ = null;
void Awake()
{
list_ = this.GetComponentInChildren<Square> ();
Cannot implicitly convert type Square to Square[]
这个报错的是因为 list是整个数组不是数组中某个元素。
list_ = this.GetComponentsInChildren<Square> ();
等号右边 getcomponent要加s
void Awake()
{
list_ = this.GetComponentInChildren<Square> ();
Cannot implicitly convert type Square to Square[]
这个报错的是因为 list是整个数组不是数组中某个元素。
list_ = this.GetComponentsInChildren<Square> ();
等号右边 getcomponent要加s
2016-09-01
最新回答 / 慕粉3877169
http://dl.download.csdn.net/down10/20151028/2b7164b18606eef9b31d7611a7cb779d.unitypackage?response-content-disposition=attachment%3Bfilename%3D%22GDGeek.unitypackage%22&OSSAccessKeyId=9q6nvzoJGowBj4q1&Expires=1472397491&Signature=RQfr5tWNjtv%2...
2016-08-25