我收到一个Exception in thread "Thread-3" java.lang.InternalError: Could not create a buffer strategy错误,该错误可以追溯到 Java 的基本代码,它可以追溯到下面第 58 ( render();) 和 77 ( this.createBufferStrategy(5);) 行的 Game 类。任何帮助都会很棒,如果您需要查看其他类,我还将我的所有代码上传到 github (mitisme/mit)。import java.awt.Canvas;import java.awt.Color;import java.awt.*;import java.awt.image.BufferStrategy;public class Game extends Canvas implements Runnable { private static final long serialVersionUID = 1L; private boolean isRunning = false; private Thread thread; private Handler handler; //Creates background window size and holds objects by handler public Game() { Screen myScreen = new Screen(1280, 720, "Deed", this); start(); handler = new Handler(); addKeyListener(new KeyInput(handler)); handler.addObject(new Player(425, 745, ID.Player, handler)); }//starts a new thread private void start() { isRunning = true; thread = new Thread(this); thread.start(); } // Stops current thread, and catches exceptions private void stop() { isRunning = false; try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } } //Infinite game loop public void run() { this.requestFocus(); long lastTime = System.nanoTime(); double amountOfTicks = 60.0; double ns = 1000000000 / amountOfTicks; double delta = 0; long timer = System.currentTimeMillis(); int frames = 0; while(isRunning) { long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; while(delta >= 1) { tick(); delta--; } render(); frames++; if(System.currentTimeMillis() - timer > 1000) { timer += 1000; frames = 0; } } stop(); }
添加回答
举报
0/150
提交
取消