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TA贡献1993条经验 获得超5个赞
幸运的是,我设法找到了完美的解决方案。因此,如果有人正在解决类似的问题并需要一些帮助,我将发布答案。
我做了什么:
摆脱了自定义控件,因为它没有必要;
创建一个统计触摸点数量的字段;
实现了TouchDown事件处理程序,它将触摸点的数量增加 1(每次设备上有触摸向下手势时都会调用此方法);
实现了TouchUp事件处理程序,它将触摸点的数量减 1(每次设备上有触摸向上手势时都会调用此方法);
在Image_ManipulationDelta事件处理程序中,我检查触摸点的数量:
如果触摸点数<2,则将平移值加上滚动条当前的偏移量,从而实现滚动;
否则,计算捏合中心并应用缩放手势。
这是完整的 XAML:
<Grid
x:Name="GridParent">
<ScrollViewer
x:Name="ScrollViewerParent"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
PanningMode="Both">
<Image
x:Name="MainImage"
Source="{Binding Source={x:Static local:Constants.ImagePath}}"
IsManipulationEnabled="True"
TouchDown="MainImage_TouchDown"
TouchUp="MainImage_TouchUp"
ManipulationDelta="Image_ManipulationDelta"
ManipulationStarting="Image_ManipulationStarting"/>
</ScrollViewer>
</Grid>
这是上面讨论的完整代码:
public partial class MainWindow : Window
{
private volatile int nrOfTouchPoints;
private object mutex = new object();
public MainWindow()
{
InitializeComponent();
DataContext = this;
}
private void Image_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
e.ManipulationContainer = ScrollViewerParent;
e.Handled = true;
}
private void Image_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
int nrOfPoints = 0;
lock (mutex)
{
nrOfPoints = nrOfTouchPoints;
}
if (nrOfPoints >= 2)
{
DataLogger.LogActionDescription($"Executed {nameof(Image_ManipulationDelta)}");
var matrix = MainImage.LayoutTransform.Value;
Point? centerOfPinch = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, ScrollViewerParent);
if (centerOfPinch == null)
{
return;
}
var deltaManipulation = e.DeltaManipulation;
matrix.ScaleAt(deltaManipulation.Scale.X, deltaManipulation.Scale.Y, centerOfPinch.Value.X, centerOfPinch.Value.Y);
MainImage.LayoutTransform = new MatrixTransform(matrix);
Point? originOfManipulation = (e.ManipulationContainer as FrameworkElement)?.TranslatePoint(e.ManipulationOrigin, MainImage);
double scrollViewerOffsetX = ScrollViewerParent.HorizontalOffset;
double scrollViewerOffsetY = ScrollViewerParent.VerticalOffset;
double pointMovedOnXOffset = originOfManipulation.Value.X - originOfManipulation.Value.X * deltaManipulation.Scale.X;
double pointMovedOnYOffset = originOfManipulation.Value.Y - originOfManipulation.Value.Y * deltaManipulation.Scale.Y;
double multiplicatorX = ScrollViewerParent.ExtentWidth / MainImage.ActualWidth;
double multiplicatorY = ScrollViewerParent.ExtentHeight / MainImage.ActualHeight;
ScrollViewerParent.ScrollToHorizontalOffset(scrollViewerOffsetX - pointMovedOnXOffset * multiplicatorX);
ScrollViewerParent.ScrollToVerticalOffset(scrollViewerOffsetY - pointMovedOnYOffset * multiplicatorY);
e.Handled = true;
}
else
{
ScrollViewerParent.ScrollToHorizontalOffset(ScrollViewerParent.HorizontalOffset - e.DeltaManipulation.Translation.X);
ScrollViewerParent.ScrollToVerticalOffset(ScrollViewerParent.VerticalOffset - e.DeltaManipulation.Translation.Y);
}
}
private void MainImage_TouchDown(object sender, TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints++;
}
}
private void MainImage_TouchUp(object sender, TouchEventArgs e)
{
lock (mutex)
{
nrOfTouchPoints--;
}
}
}
}
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