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TA贡献1936条经验 获得超6个赞
经过的时间是开始时间和当前时间之间的差值。获取应用程序循环之前的开始时间并计算每帧循环中经过的时间:
start_time = time.time()
while not glfw.window_should_close(window):
elapsed = time.time() - start_time
# [...]
制服的值"time"必须在循环中不断更新:
while not glfw.window_should_close(window):
# [...]
uniform.value = elapsed
您必须在应用程序循环中清除每一帧的显示(请参阅ModernGL Context):
while not glfw.window_should_close(window):
# [...]
context.clear(0.0, 0.0, 0.0)
vao.render()
示例:
import moderngl as mgl
import glfw
import numpy as np
import time
from math import sin
glfw.init()
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
window = glfw.create_window(800, 600, "__DELETEME__", None, None)
glfw.make_context_current(window)
context = mgl.create_context()
vertex_source = """
#version 330 core
in vec2 aPos;
uniform float time;
void main() {
gl_Position = vec4(aPos.x, aPos.y + sin(time), 0.0, 1.0);
}
"""
fragment_source = """
#version 330 core
out vec4 color;
void main(){
color = vec4(0.0, 0.0, 1.0, 1.0);
}
"""
program = context.program(vertex_shader=vertex_source, fragment_shader=fragment_source)
data = np.array([
0.5, 0,
-0.5, 0,
0, 0.5], dtype = "float32")
vbo = context.buffer(data.tobytes())
vao = context.vertex_array(program, vbo, "aPos")
uniform = program["time"]
uniform.value = 1.0
start_time = time.time()
while not glfw.window_should_close(window):
elapsed = time.time() - start_time
uniform.value = elapsed
context.clear(0.0, 0.0, 0.0)
vao.render()
glfw.poll_events()
glfw.swap_buffers(window)
glfw.terminate()
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