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TA贡献1806条经验 获得超8个赞
/*
a (pausable) linear equation over real time
value = _speed * Date.now() + _offset;
//when paused, it's simply:
value = _offset;
so basically a clock, a stopwatch, a countdown, a gauge, ...
since it is only a linear equation over time, it is independant of any interval.
It computes the value (using Date.now()) whenever you ask for it. Wether this is ever frame or every hour.
*/
class Clock {
constructor(value=Date.now(), speed=1){
//state; changes only when YOU set one of the properties (value, paused or speed)
this._offset = +value || 0;
this._speed = +speed || 0;
this._paused = true;
//preparing a simple hook to get notified after the state has been updated (maybe to store the new state in the localStorage)
this.onStateChange = undefined;
}
get value(){
return this._paused? this._offset: this._speed*Date.now() + this._offset
}
set value(arg){
let value = +arg || 0;
let offset = this._paused? value: value - this._speed * Date.now();
if(this._offset !== offset){
this._offset = offset;
if(typeof this.onStateChange === "function")
this.onStateChange(this);
}
}
get speed(){
return this._speed
}
set speed(arg){
let speed = +arg || 0;
if(this._speed !== speed){
if(!this._paused)
this._offset += Date.now() * (this._speed - speed);
this._speed = speed;
if(typeof this.onStateChange === "function")
this.onStateChange(this);
}
}
get paused(){
return this._paused
}
set paused(arg){
let pause = !!arg;
if(this._paused !== pause){
this._offset += (pause? 1: -1) * this._speed * Date.now();
this._paused = pause;
if(typeof this.onStateChange === "function")
this.onStateChange(this);
}
}
time(){
let value = this.value,v = Math.abs(value);
return {
value,
//sign: value < 0? "-": "",
seconds: Math.floor(v/1e3)%60,
minutes: Math.floor(v/6e4)%60,
hours: Math.floor(v/36e5)%24,
days: Math.floor(v/864e5)
}
}
valueOf(){
return this.value;
}
start(){
this.paused = false;
return this;
}
stop(){
this.paused = true;
return this;
}
}
我展示这个是因为如果你仔细观察它,你会发现这个东西的整个状态由两个数字和一个布尔值组成,它们只会在你做某事时改变,比如开始/停止它。
实际值是根据该状态和计算机内部时钟计算得出的。
因此,如果您在前端和后端之间同步此状态,它们都会(大部分)同步运行。
为什么大部分?因为在另一端收到新状态之前有一点延迟。在这几毫秒内,两者不同步。一旦另一端更新了它的状态,它们就会再次同步。
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