我正在研究自定义基本功能以简化我的编码,例如 wait(seconds) 或 msg(...),现在我正在研究窗口设置和更新,它可以工作,但是当我把它放在线程,它不会做任何事情。我没有收到任何错误,所以我感到困惑和沮丧。我不需要你调试它或任何东西,我只需要帮助知道问题出在哪里以及为什么会出现问题。到目前为止,这是我的脚本(脚本在底部):# Importsif True: import pygame, math, random, time, sys, threading from pygame.locals import * pygame.init()# Setupif True: win_n = "New Project" win_w = 800 win_h = 600 win_c = (0, 0, 0)# Codeif True: def wait(seconds): time.sleep(seconds) def wait_until(bool): while not bool: wait(0.001)# Executeif True: def e_ws(): mainClock = pygame.time.Clock() pygame.display.set_caption(win_n) monitor_size = [pygame.display.Info().current_w, pygame.display.Info().current_h] screen = pygame.display.set_mode((win_w, win_h), pygame.RESIZABLE) fullscreen = False while True: screen.fill(win_c) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == VIDEORESIZE: if not fullscreen: screen = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE) if event.type == KEYDOWN: if fullscreen: screen = pygame.display.set_mode(monitor_size, pygame.FULLSCREEN) else: screen = pygame.display.set_mode((screen.get_width(), screen.get_height()), pygame.RESIZABLE) pygame.display.update() mainClock.tick(60) t_ws = threading.Thread(target=e_ws) t_ws.start() print("done")
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