后来测试了一下不是无法调用函数的问题下面上代码Player.h----------#pragma once#include "BasicInclude.h"namespace Player {static float Player_x;static float Player_y;static float Player_z;void Move();}----------Player.cpp----------#include "Player.h"using namespace Player;void Player::Move() {if (glfwGetKey(MainWindow, GLFW_KEY_W)) { Player::Player_z += 0.01; }else if (glfwGetKey(MainWindow, GLFW_KEY_S)) { Player::Player_z -= 0.01; }else if (glfwGetKey(MainWindow, GLFW_KEY_A)) { Player::Player_x += 0.01; }else if (glfwGetKey(MainWindow, GLFW_KEY_D)) { Player::Player_x -= 0.01; }else if (glfwGetKey(MainWindow, GLFW_KEY_SPACE)) { Player::Player_y += 0.01; }else if (glfwGetKey(MainWindow, GLFW_KEY_LEFT_SHIFT)) { Player::Player_y -= 0.01; }else if (glfwGetKey(MainWindow, GLFW_KEY_RIGHT_SHIFT)) { Player::Player_y -= 0.01; }}----------MineCubeWorld.cpp----------int main() {glfwInit();MainWindow = glfwCreateWindow(WinWidth, WinHeight, WinTitle.c_str(), NULL, NULL);glfwMakeContextCurrent(MainWindow);do {Player::Move();printf("X: %f Y: %f Z: %f \n", Player::Player_x, Player::Player_y, Player::Player_z);glfwPollEvents();if (glfwGetKey(MainWindow, GLFW_KEY_ESCAPE)) { exit(EXIT_SUCCESS); }} while (!glfwWindowShouldClose(MainWindow));glfwTerminate();return 0;}问题描述:如果把Player::Move()函数的代码放在主循环里 就可以调用与执行但是 如果在主循环里调用Player::Move()函数的话 Move()函数可以被调用与执行 但是不能给Player::Player_x Player::Player_y Player::Player_z 赋值这三个数据都是float的
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TA贡献1802条经验 获得超10个赞
用法有问题,namespace里面的定义, 变量定义放在cpp中,看你定义static,既然不打算变量给外部用,那头文件中就连声明都不需要了。
里面的函数也要用namespace括起来
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