所以我这里有这把枪,它朝我的鼠标 x 和鼠标 y 位置旋转,但问题(视频)是枪倒置了。有没有办法让我的枪的图像不倒置,并做与我的枪朝向右侧相同的运动?就像左侧的枪由于某种原因倒置了,我根本不知道该怎么做枪支图片:my gun draw(self) def draw(self,drawX,drawY): self.rect.topleft = (drawX,drawY) # the gun's hitbox # rotating the gun dx = self.look_at_pos[0] - self.rect.centerx dy = self.look_at_pos[1] - self.rect.centery angle = (180/math.pi) * math.atan2(-dy, dx) gun_size = self.image.get_size() pivot = (8, gun_size[1]//2) blitRotate(window, self.image, self.rect.center, pivot, angle) def lookAt( self, coordinate ): self.look_at_pos = coordinate我的全枪课class handgun(): def __init__(self,x,y,height,width,color): self.x = x self.y = y self.height = height self.width = width self.color = color self.rect = pygame.Rect(x,y,height,width) # LOL THESE IS THE HAND self.shootsright = pygame.image.load("hands.png") self.image = self.shootsright self.rect = self.image.get_rect(center = (self.x, self.y)) self.look_at_pos = (self.x, self.y) self.isLookingAtPlayer = False self.look_at_pos = (x,y) self.hitbox = (self.x + -18, self.y, 46,60) def draw(self,drawX,drawY): self.rect.topleft = (drawX,drawY) # the gun's hitbox # rotating the gun dx = self.look_at_pos[0] - self.rect.centerx dy = self.look_at_pos[1] - self.rect.centery angle = (180/math.pi) * math.atan2(-dy, dx) gun_size = self.image.get_size() pivot = (8, gun_size[1]//2) blitRotate(window, self.image, self.rect.center, pivot, angle) def lookAt( self, coordinate ): self.look_at_pos = coordinate我的完整代码:感谢脚本 安迪的帮助谢谢!
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