2 回答
TA贡献1836条经验 获得超4个赞
试试这个代码
// Screen Touches
Vector2?[] oldTouchPositions = {
null,
null
};
// Rotation Speed
public float rotSpeed = 0.5f;
public void Update()
{
if (Input.touchCount == 0)
{
oldTouchPositions[0] = null;
oldTouchPositions[1] = null;
}
else if (Input.touchCount == 1)
{
if (oldTouchPositions[0] == null || oldTouchPositions[1] != null)
{
oldTouchPositions[0] = Input.GetTouch(0).position;
oldTouchPositions[1] = null;
}
else
{
Vector2 newTouchPosition = Input.GetTouch(0).position;
float distanceX = (oldTouchPositions[0] - newTouchPosition).Value.x;
float distanceY = (oldTouchPositions[0] - newTouchPosition).Value.y;
float rotX = distanceX * rotSpeed * Mathf.Deg2Rad;
float rotY = distanceY * rotSpeed * Mathf.Deg2Rad;
transform.Rotate(Vector3.up, rotX * 5, Space.Self);
transform.Rotate(Vector3.left, rotY * 5, Space.Self);
oldTouchPositions[0] = newTouchPosition;
}
}
else
{
if (oldTouchPositions[1] == null)
{
oldTouchPositions[0] = Input.GetTouch(0).position;
oldTouchPositions[1] = Input.GetTouch(1).position;
}
else
{
}
}
}
TA贡献1884条经验 获得超4个赞
这是我几年前发现的一个脚本,它使用鼠标或触摸操作 X 轴旋转。它似乎适用于触摸,但不适用于鼠标。尝试一下,让我知道它是否表现更好。这个应该动态调整旋转速度:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpinDrag : MonoBehaviour {
float f_lastX = 0.0f;
float f_difX = 0.5f;
float f_steps = 0.0f;
int i_direction = 1;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
f_difX = 0.0f;
}
else if (Input.GetMouseButton(0))
{
f_difX = Mathf.Abs(f_lastX - Input.GetAxis("Mouse X"));
if (f_lastX < Input.GetAxis("Mouse X"))
{
i_direction = -1;
transform.Rotate(Vector3.up, -f_difX);
}
if (f_lastX > Input.GetAxis("Mouse X"))
{
i_direction = 1;
transform.Rotate(Vector3.up, f_difX);
}
f_lastX = -Input.GetAxis("Mouse X");
}
else
{
if (f_difX > 0.5f) f_difX -= 0.05f;
if (f_difX < 0.5f) f_difX += 0.05f;
transform.Rotate(Vector3.up, f_difX * i_direction);
}
}
}
- 2 回答
- 0 关注
- 74 浏览
添加回答
举报