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TA贡献1810条经验 获得超4个赞
你的想法是对的,但有些代码放错了地方。我会在评论中解释。
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
public class Testing extends JPanel implements ActionListener {
private int x, y, xinc, yinc;
public void paintComponent(Graphics g) {
// added this statement.
super.paintComponent(g);
Graphics2D gimg = (Graphics2D) g;
Rectangle2D rect = new Rectangle2D.Double(50, 50, 10, 300);
CubicCurve2D cub1 =
new CubicCurve2D.Double(60, 50, x, 10, y, 100, 200, 50);
gimg.draw(cub1);
CubicCurve2D cub2 =
new CubicCurve2D.Double(60, 100, x, 60, y, 150, 200, 100);
gimg.draw(cub2);
CubicCurve2D cub3 =
new CubicCurve2D.Double(60, 150, x, 110, y, 200, 200, 150);
gimg.draw(cub3);
Line2D l1 = new Line2D.Double(200, 50, 200, 150);
gimg.draw(l1);
GeneralPath gp1 = new GeneralPath();
GeneralPath gp2 = new GeneralPath();
gp1.moveTo(60, 50);
gp1.curveTo(x, 10, y, 100, 200, 50);
gp1.lineTo(200, 100);
gp1.curveTo(y, 150, x, 60, 60, 100);
gp1.lineTo(60, 50);
gimg.setColor(Color.WHITE);
gimg.fill(gp1);
gimg.setColor(Color.GRAY);
gimg.fill(rect);
gp2.moveTo(60, 100);
gp2.curveTo(x, 60, y, 150, 200, 100);
gp2.lineTo(200, 150);
gp2.curveTo(y, 200, x, 110, 60, 150);
gp2.lineTo(60, 100);
gimg.setColor(Color.RED);
gimg.fill(gp2);
}
public void moveFlag() { // waving animation
Timer timer = new Timer(20, this);
timer.start();
// moved the next four statements from paintComponents. They
// are initializations. In paintComponent you kept resetting them.
xinc = 10;
yinc = 10;
x = 101;
y = 151;
repaint();
}
@Override
public void actionPerformed(ActionEvent e) {
//moved all of these from moveFlag to here. This is called by
//the timer event to update the x and y coordinates.
x = x + xinc;
y = y + yinc;
if (x <= 60 || (x + xinc) >= 130)
xinc *= -1;
if (y <= 50 || (y + yinc) >= 230)
yinc *= -1;
// revalidate();
repaint();
}
public static void main(String[] args) {
JFrame frame = new JFrame();
Testing test = new Testing();
frame.setContentPane(test);
frame.setSize(500, 500);
frame.setVisible(true);
test.moveFlag();
}
}
我必须添加的唯一一段代码是 super.paintComponent(g) 调用。这是必要的,因为您要覆盖 paintComponent(),您需要确保在绘制图形之前调用父方法。
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