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TA贡献1827条经验 获得超4个赞
首先设置状态,取决于 和:facingisRightisLeft
if (isRight) {
facing = 0;
} else if (isLeft) {
facing = 1;
}
设置图像取决于的状态和垂直位置:facingposition.y
if (position.y < groundPosition) {
this.picture = doodleImg[facing==0 ? 0 : 2];
} else {
this.picture = doodleImg[facing==0 ? 1 : 3];
}
https://i.stack.imgur.com/btjae.gif
public void move() {
if (isRight) {
facing = 0;
} else if (isLeft) {
facing = 1;
}
if (position.y < groundPosition) {
this.picture = doodleImg[facing==0 ? 0 : 2];
} else {
this.picture = doodleImg[facing==0 ? 1 : 3];
}
position.x = position.x + speed*(int(isRight) - int(isLeft));
//border control
if (position.x+picture.width/2 <= 0) {
position.x = this.getWidthAndHeight().x-picture.width/2;
} else if (position.x+picture.width/2 >= this.getWidthAndHeight().x) {
position.x = 0-picture.width/2;
}
//jump
velocityY -= gravity * time;
position.y -= velocityY * time;
if (position.y > groundPosition) {
position.y = groundPosition;
velocityY = 35;
}
}
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