我希望在pygame中创建一个场景,但我似乎必须在每个子画面和障碍物中单独渲染,随着场景变大,它变得有点......重复。 self.tree01 = Obstacles(config.tree01, 0, 10, self.player.group) self.tree02 = Obstacles(config.tree01, 1, 10, self.player.group) self.tree03 = Obstacles(config.tree01, 2, 10, self.player.group) self.tree04 = Obstacles(config.tree01, 3, 10, self.player.group) self.tree05 = Obstacles(config.tree01, 4, 10, self.player.group) self.tree06 = Obstacles(config.tree01, 5, 10, self.player.group) self.tree07 = Obstacles(config.tree01, 6, 10, self.player.group) self.tree08 = Obstacles(config.tree01, 7, 10, self.player.group) self.tree09 = Obstacles(config.tree01, 8, 10, self.player.group) self.tree10 = Obstacles(config.tree01, 9, 10, self.player.group) self.tree11 = Obstacles(config.tree01, 10, 10, self.player.group) self.tree12 = Obstacles(config.tree01, 11, 10, self.player.group) self.tree13 = Obstacles(config.tree01, 12, 10, self.player.group) self.tree14 = Obstacles(config.tree01, 13, 10, self.player.group) self.tree15 = Obstacles(config.tree01, 14, 10, self.player.group) self.tree16 = Obstacles(config.tree01, 15, 10, self.player.group) self.tree17 = Obstacles(config.tree01, 16, 10, self.player.group)这就是我当前创建对象的方式,并且...这不可能是正确的。我的班级在这里。有没有办法以简化的方式创建上述所有这些对象及其特定属性?我曾想过在 for 循环中创建它们,但这并不能为它们提供单独的属性。class Obstacles(pygame.sprite.Sprite): def __init__(self,image, x, y, player): pygame.sprite.Sprite.__init__(self) self.image = image self.rect = self.image.get_rect() self.player = player self.rect.x = x * config.scale self.rect.y = y * config.scale self.check_collision = False self.rect.topleft = self.rect.x, self.rect.y self.groupObs = pygame.sprite.Group() self.groupObs.add(self) self.check_collide() def draw(self, screen): self.groupObs.draw(screen) self.rect.topleft = self.rect.x, self.rect.y
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炎炎设计
TA贡献1808条经验 获得超4个赞
您可以使用 a 或 a 来存储您的属性:list()
dict()
self.trees = [Obstacles(config.tree01, x, 10, self.player.group) for x in range(16)]
然后,您只需按索引访问它们:而不是self.trees[5]
self.tree05
如果你不理解这个语法查找列表理解,它基本上是一个循环,但更短。for
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