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Pygame:如何多态地编写事件循环

Pygame:如何多态地编写事件循环

慕娘9325324 2022-08-11 17:07:38
我对pygame有点陌生,在试图回到它的时候,我发现了“用多态性替换你的条件”的建议。大多数 pygame 教程建议使用“for event in pygame.event.get()”循环,然后使用条件来确定是否发生了任何特定事件。1:如何使用多态函数编写该代码 2:是否值得重构代码,或者只是将条件保持原样以下是大多数教程推荐的内容def gameloop():"""Stuff that comes before the event-loop"""for event in pygame.event.get():    if event.type == pygame.QUIT:   # This is the conditional I want to remove        quit_functions()以下是我想如何做到这一点from abc import ABC, abstractmethodimport pygamedef detect_event(event_class_name):    for event in pygame.event.get():        # This is how I want to get the event and then assign it a function        event_class_name.determine_event(event)# Above: I want to use this function to detect events and call their functions# Below: This is how I want to assign functions to the eventsclass EventHandler(ABC):    @staticmethod    @abstractmethod    def determine_event(event): passclass Exit(EventHandler):    @staticmethod    # How do I identify this with the event-type "pygame.QUIT," for example    def determine_event(event):        pygame.quit()        quit(0)
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3 回答

?
BIG阳

TA贡献1859条经验 获得超6个赞

在 pygame 中,事件类型是枚举器常量。必须将此常量映射到相应的类。使用字典:


def Exit(event):

    # [...]


def Keydown():

    # [...]


eventhandler = {pygame.QUIT: Exit, pygame.KEYDOWN: Keydown}

当然,字典也可以动态生成甚至扩展。(例如:eventhandler[pygame.MOUSEBUTTONDOWN] = MouseDown)


必须将事件委托给在事件处理程序中分配的相应操作:


while True:

    for event in pygame.event.get():

        if event.type in eventhandler:

            eventhandler[event.type](event)

例:


class EventHandler():

    @staticmethod

    def determine_event(event): pass


class Exit(EventHandler):

    @staticmethod

    def determine_event(event):

        pygame.quit()

        quit(0)


class Keydown(EventHandler):

    @staticmethod

    def determine_event(event):

        print(event.key)


eventhandler = {pygame.QUIT: Exit, pygame.KEYDOWN: Keydown}


while True:

    for event in pygame.event.get():

        if event.type in eventhandler:

            eventhandler[event.type].determine_event(event)

对于更通用的方法,可以在列表中管理处理程序。因此,可以将多个操作关联到一个事件类型:


def Exit(event):

    # [...]


def Keydown1():

    # [...]


def Keydown2():

    # [...]


eventhandler = {pygame.QUIT: [Exit], pygame.KEYDOWN: [Keydown1, Keydown2]}

while True:

    for event in pygame.event.get():

        if event.type in eventhandler:

            for target in eventhandler[event.type]:

                target(event)

例:


class EventHandler():

    targets = {}

    @staticmethod

    def add(type, event):

        EventHandler.targets.setdefault(type, []).append(event) 

    @staticmethod

    def notify(event):  

        if event.type in EventHandler.targets:

            for target in EventHandler.targets[event.type]:

                target.determine_event(event)

    @staticmethod

    def determine_event(event): pass


class Exit(EventHandler):

    @staticmethod

    def determine_event(event):

        pygame.quit()

        quit(0)


class KeydownPrint(EventHandler):

    @staticmethod

    def determine_event(event):

        print(event.key)


class KeydownAction(EventHandler):

    @staticmethod

    def determine_event(event):

        print("action")


EventHandler.add(pygame.QUIT, Exit)

EventHandler.add(pygame.KEYDOWN, KeydownPrint)

EventHandler.add(pygame.KEYDOWN, KeydownAction)


while True:

    for event in pygame.event.get():

        EventHandler.notify(event)

或者甚至是两个答案的组合(参见@AKX的答案):


class EventHandler:

    targets = {}

    def register(type):

        def decorator(fn):

            EventHandler.targets.setdefault(type, []).append(fn)   

        return decorator

    def notify(event):

        fnl = EventHandler.targets[event.type] if event.type in EventHandler.targets else []  

        for fn in fnl: 

          fn(event)


@EventHandler.register(pygame.QUIT)

def onExit(event):

    pygame.quit()

    quit(0)


@EventHandler.register(pygame.KEYDOWN)

def keydownPrint(event):

    print(event.key)


@EventHandler.register(pygame.KEYDOWN)

def keydownAction(event):

    print("action")


while True:

    for event in pygame.event.get():

        EventHandler.notify(event)


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反对 回复 2022-08-11
?
慕码人8056858

TA贡献1803条经验 获得超6个赞

你不需要使用带有静态方法的类,并且基于Rabbid76的答案进行构建,一种(恕我直言)优雅的方法是使用装饰器在dict中注册每个事件处理程序:


import pygame


event_handler_registry = {}



def register_event_handler(event):

    def decorator(fn):

        event_handler_registry[event] = fn

        return fn


    return decorator



@register_event_handler(pygame.QUIT)

def on_exit(event):

    pygame.quit()

    quit(0)



@register_event_handler(pygame.KEYDOWN)

def on_key_down(event):

    print(event.key)



while True:

    for event in pygame.event.get():

        event_handler = event_handler_registry.get(event.type)

        if event_handler:

            event_handler(event)

        else:

            print(f"No event handler for {event}")


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反对 回复 2022-08-11
?
慕妹3242003

TA贡献1824条经验 获得超6个赞

也许你可以用一个字符串使用eval():


EVENTS = {

pygame.QUIT : "quit_handler()" ,

pygame.MOUSEBUTTONDOWN: "click_handler(event)"

}


for event in pygame.event.get:

    eval (EVENTS.get(event.type))


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反对 回复 2022-08-11
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