2 回答

TA贡献1790条经验 获得超9个赞
您可以在需要时使用普通函数和闭包:
type card struct {
name string
text string
fn func(*monsterCard)
}
type monsterCard struct {
card
attack int
defense int
}
func (mc *monsterCard) call() {
mc.fn(mc)
}
func increaseAttack(mc *monsterCard) {
mc.attack += 100
}
func switchStats(mc *monsterCard) {
mc.attack, mc.defense = mc.defense, mc.attack
}
func updateTextAndAttack(text string, attack int) func(mc *monsterCard) {
return func(mc *monsterCard) {
mc.text, mc.attack = text, attack
}
}
https://play.golang.com/p/v_RbObnu7sN
您还可以在需要时使用普通方法和闭包:
type card struct {
name string
text string
}
type monsterCard struct {
card
attack int
defense int
}
func (mc *monsterCard) increaseAttack() {
mc.attack += 100
}
func (mc *monsterCard) switchStats() {
mc.attack, mc.defense = mc.defense, mc.attack
}
func (mc *monsterCard) updateTextAndAttack(text string, attack int) func() {
return func() {
mc.text, mc.attack = text, attack
}
}
https://play.golang.com/p/Eo1mm-seldA

TA贡献1876条经验 获得超5个赞
看来我仍在使用我的脚本语言思维方式来尝试用编译语言解决问题。与其尝试创建最终导致代码更难阅读的接口,我需要更严格地自定义类型定义,并为每种类型的卡片效果实现不同的函数类型。如此严格的执行也将允许具有多种效果的卡牌存在于游戏中。
package main
type card struct {
name string
text string
}
type monsterCard struct {
card
attack int
defense int
}
type buffEffect struct {
monsterCard
fn buff
}
type setValueEffect struct {
monsterCard
fn swap
}
type buff func(target *monsterCard)
type swap func(target *monsterCard, value int)
var increaseAttack buff = func(target *monsterCard) {
target.attack += 100
}
var setAttackValue swap = func(target *monsterCard, value int) {
target.attack = value
}
func main() {
m1 := buffEffect{
monsterCard: monsterCard{
card: card{
name: "Celtic Guardian",
},
attack: 1400,
defense: 1200,
},
fn: increaseAttack,
}
m2 := setValueEffect{
monsterCard: monsterCard{
card: card{
name: "Dark Magician",
},
attack: 2500,
defense: 2100,
},
fn: setAttackValue,
}
m1.fn(&m1.monsterCard)
m2.fn(&m2.monsterCard, 100)
}
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