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TA贡献1735条经验 获得超5个赞
使用 Windows DLL 是(在我看来)直接使用 Win32 API 的最佳方式。
如果您查看src/syscallGo 安装目录,您可以找到一个名为mksyscall_windows.go的文件。这似乎是 Go 团队管理他们所有 DLL 包装器的方式。
使用go generate生成的代码
看看syscall_windows.go如何使用它。具体有以下go generate命令:
//go:generate go run mksyscall_windows.go -output zsyscall_windows.go syscall_windows.go security_windows.go
定义 Win32 API 类型
然后他们定义他们的类型。您需要自己手动执行此操作。
有时这是一个挑战,因为保持结构字段的大小和对齐方式至关重要。我使用Visual Studio 社区版来浏览 Microsoft 定义的大量基本类型,以确定它们的 Go 等价物。
Windows 对字符串使用 UTF16。因此,您会将这些表示为*uint16. 用于syscall.UTF16PtrFromString从 Go 字符串生成一个。
注释要导出的 Win32 API 函数
重点mksyscall_windows.go是生成所有样板代码,以便您最终得到一个为您调用 DLL 的 Go 函数。
这是通过添加注释(Go 注释)来实现的。
例如,syscall_windows.go您有这些注释:
//sys GetLastError() (lasterr error)
//...
//sys CreateHardLink(filename *uint16, existingfilename *uint16, reserved uintptr) (err error) [failretval&0xff==0] = CreateHardLinkW
mksyscall_windows.go有文档注释可以帮助您弄清楚这是如何工作的。您还可以在zsyscall_windows.go 中查看 go 生成的代码。
跑 go generate
很简单,只需运行:
go generate
例子:
对于您的示例,创建一个名为的文件win32_windows.go:
package win32
//go generate go run mksyscall_windows.go -output zwin32_windows.go win32_windows.go
type (
LPVOID uintptr
LMSTR *uint16
DWORD uint32
LPBYTE *byte
LPDWORD *uint32
LPWSTR *uint16
NET_API_STATUS DWORD
USER_INFO_1 struct {
Usri1_name LPWSTR
Usri1_password LPWSTR
Usri1_password_age DWORD
Usri1_priv DWORD
Usri1_home_dir LPWSTR
Usri1_comment LPWSTR
Usri1_flags DWORD
Usri1_script_path LPWSTR
}
GROUP_USERS_INFO_0 struct {
Grui0_name LPWSTR
}
USER_INFO_1003 struct {
Usri1003_password LPWSTR
}
)
const (
// from LMaccess.h
USER_PRIV_GUEST = 0
USER_PRIV_USER = 1
USER_PRIV_ADMIN = 2
UF_SCRIPT = 0x0001
UF_ACCOUNTDISABLE = 0x0002
UF_HOMEDIR_REQUIRED = 0x0008
UF_LOCKOUT = 0x0010
UF_PASSWD_NOTREQD = 0x0020
UF_PASSWD_CANT_CHANGE = 0x0040
UF_ENCRYPTED_TEXT_PASSWORD_ALLOWED = 0x0080
UF_TEMP_DUPLICATE_ACCOUNT = 0x0100
UF_NORMAL_ACCOUNT = 0x0200
UF_INTERDOMAIN_TRUST_ACCOUNT = 0x0800
UF_WORKSTATION_TRUST_ACCOUNT = 0x1000
UF_SERVER_TRUST_ACCOUNT = 0x2000
UF_ACCOUNT_TYPE_MASK = UF_TEMP_DUPLICATE_ACCOUNT |
UF_NORMAL_ACCOUNT |
UF_INTERDOMAIN_TRUST_ACCOUNT |
UF_WORKSTATION_TRUST_ACCOUNT |
UF_SERVER_TRUST_ACCOUNT
UF_DONT_EXPIRE_PASSWD = 0x10000
UF_MNS_LOGON_ACCOUNT = 0x20000
UF_SMARTCARD_REQUIRED = 0x40000
UF_TRUSTED_FOR_DELEGATION = 0x80000
UF_NOT_DELEGATED = 0x100000
UF_USE_DES_KEY_ONLY = 0x200000
UF_DONT_REQUIRE_PREAUTH = 0x400000
UF_PASSWORD_EXPIRED = 0x800000
UF_TRUSTED_TO_AUTHENTICATE_FOR_DELEGATION = 0x1000000
UF_NO_AUTH_DATA_REQUIRED = 0x2000000
UF_PARTIAL_SECRETS_ACCOUNT = 0x4000000
UF_USE_AES_KEYS = 0x8000000
UF_SETTABLE_BITS = UF_SCRIPT |
UF_ACCOUNTDISABLE |
UF_LOCKOUT |
UF_HOMEDIR_REQUIRED |
UF_PASSWD_NOTREQD |
UF_PASSWD_CANT_CHANGE |
UF_ACCOUNT_TYPE_MASK |
UF_DONT_EXPIRE_PASSWD |
UF_MNS_LOGON_ACCOUNT |
UF_ENCRYPTED_TEXT_PASSWORD_ALLOWED |
UF_SMARTCARD_REQUIRED |
UF_TRUSTED_FOR_DELEGATION |
UF_NOT_DELEGATED |
UF_USE_DES_KEY_ONLY |
UF_DONT_REQUIRE_PREAUTH |
UF_PASSWORD_EXPIRED |
UF_TRUSTED_TO_AUTHENTICATE_FOR_DELEGATION |
UF_NO_AUTH_DATA_REQUIRED |
UF_USE_AES_KEYS |
UF_PARTIAL_SECRETS_ACCOUNT
FILTER_TEMP_DUPLICATE_ACCOUNT = (0x0001)
FILTER_NORMAL_ACCOUNT = (0x0002)
FILTER_INTERDOMAIN_TRUST_ACCOUNT = (0x0008)
FILTER_WORKSTATION_TRUST_ACCOUNT = (0x0010)
FILTER_SERVER_TRUST_ACCOUNT = (0x0020)
LG_INCLUDE_INDIRECT = (0x0001)
// etc...
)
//sys NetApiBufferFree(Buffer LPVOID) (status NET_API_STATUS) = netapi32.NetApiBufferFree
//sys NetUserAdd(servername LMSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) = netapi32.NetUserAdd
//sys NetUserChangePassword(domainname LPCWSTR, username LPCWSTR, oldpassword LPCWSTR, newpassword LPCWSTR) (status NET_API_STATUS) = netapi32.NetUserChangePassword
//sys NetUserDel(servername LPCWSTR, username LPCWSTR) (status NET_API_STATUS) = netapi32.NetUserDel
//sys NetUserEnum(servername LPCWSTR, level DWORD, filter DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD, resume_handle LPDWORD) (status NET_API_STATUS) = netapi32.NetUserEnum
//sys NetUserGetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD) (status NET_API_STATUS) = netapi32.NetUserGetGroups
//sys NetUserSetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, num_entries DWORD) (status NET_API_STATUS) = netapi32.NetUserSetGroups
//sys NetUserSetInfo(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) = netapi32.NetUserSetInfo
运行后go generate(只要你复制mksyscall_windows.go到同一个目录下),你将有一个名为“zwin32_windows.go”的文件(类似这样):
// MACHINE GENERATED BY 'go generate' COMMAND; DO NOT EDIT
package win32
import "unsafe"
import "syscall"
var _ unsafe.Pointer
var (
modnetapi32 = syscall.NewLazyDLL("netapi32.dll")
procNetApiBufferFree = modnetapi32.NewProc("NetApiBufferFree")
procNetUserAdd = modnetapi32.NewProc("NetUserAdd")
procNetUserChangePassword = modnetapi32.NewProc("NetUserChangePassword")
procNetUserDel = modnetapi32.NewProc("NetUserDel")
procNetUserEnum = modnetapi32.NewProc("NetUserEnum")
procNetUserGetGroups = modnetapi32.NewProc("NetUserGetGroups")
procNetUserSetGroups = modnetapi32.NewProc("NetUserSetGroups")
procNetUserSetInfo = modnetapi32.NewProc("NetUserSetInfo")
)
func NetApiBufferFree(Buffer LPVOID) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall(procNetApiBufferFree.Addr(), 1, uintptr(Buffer), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserAdd(servername LMSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserAdd.Addr(), 4, uintptr(servername), uintptr(level), uintptr(buf), uintptr(parm_err), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserChangePassword(domainname LPCWSTR, username LPCWSTR, oldpassword LPCWSTR, newpassword LPCWSTR) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserChangePassword.Addr(), 4, uintptr(domainname), uintptr(username), uintptr(oldpassword), uintptr(newpassword), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserDel(servername LPCWSTR, username LPCWSTR) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall(procNetUserDel.Addr(), 2, uintptr(servername), uintptr(username), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserEnum(servername LPCWSTR, level DWORD, filter DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD, resume_handle LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall9(procNetUserEnum.Addr(), 8, uintptr(servername), uintptr(level), uintptr(filter), uintptr(unsafe.Pointer(bufptr)), uintptr(prefmaxlen), uintptr(entriesread), uintptr(totalentries), uintptr(resume_handle), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserGetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall9(procNetUserGetGroups.Addr(), 7, uintptr(servername), uintptr(username), uintptr(level), uintptr(unsafe.Pointer(bufptr)), uintptr(prefmaxlen), uintptr(entriesread), uintptr(totalentries), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserSetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, num_entries DWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserSetGroups.Addr(), 5, uintptr(servername), uintptr(username), uintptr(level), uintptr(buf), uintptr(num_entries), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserSetInfo(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserSetInfo.Addr(), 5, uintptr(servername), uintptr(username), uintptr(level), uintptr(buf), uintptr(parm_err), 0)
status = NET_API_STATUS(r0)
return
}
显然,大部分工作是将 Win32 类型转换为它们的 Go 等价物。
随意在syscall包中闲逛- 他们通常已经定义了您可能感兴趣的结构。
ZOMG 认真的??1!2 辛苦了!
它比手工编写代码要好。并且不需要 CGo!
免责声明:我还没有测试上面的代码来验证它确实可以满足您的需求。使用 Win32 API 本身就是一种乐趣。
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