3 回答
TA贡献1775条经验 获得超11个赞
我建议不要将移动速度与帧率(您的 setInterval 速度)混合。您可以拥有固定的帧率和可变的速度。例如
var speed = 1, timer, x,y;
function window_onLoad() {
x = 0;
y = 100;
window.setInterval("MoveBall()", 100); // 10 frames per second
picBall.style.top = y + "px";
}
function MoveBall() {
x = x + speed;
if (x < document.body.clientWidth - 91) {
picBall.style.left = x + "px";
}
}
function btnReset_OnClick() {
x = 0;
}
function btnSpeed_OnClick() {
/*
speed = 200 will move tbe ball by 20px per sec
speed = 100 will move the ball by 10px per sec
speed = 50 will move the ball by 5px per sec
*/
speed = parseInt(txtSpeed.value)/100;
}
TA贡献1802条经验 获得超5个赞
您的主要问题是您需要清除先前的间隔并创建一个新的间隔。但是,我建议将创建间隔的代码移动到另一个像这样的函数中......
function window_onLoad() {
x = 0;
y = 100;
createInterval(timing);
picBall.style.top = y + "px";
}
var intervalId = 0;
// this will destroy any existing interval and create a new one
function createInterval(interval) {
clearInterval(intervalId);
intervalId = setInterval(MoveBall, interval);
}
function btnSpeed_OnClick() {
timing = parseInt(txtSpeed.value);
createInterval(timing);
}
TA贡献1812条经验 获得超5个赞
您必须保存对间隔的引用,然后,每次要更改速度时,您都必须清除前一个间隔,clearInterval然后应用新的间隔,如下所示:
var x;
var y;
var timing = 1000;
var interval;
function window_onLoad() {
x = 0;
y = 100;
applyInterval();
picBall.style.top = y + "px";
}
function applyInterval() {
if (interval) {
console.log('Clearing previous interval');
clearInterval(interval);
}
console.log('Applying new interval');
interval = window.setInterval("MoveBall()", timing);
}
function MoveBall() {
x = x + 5;
if (x < document.body.clientWidth - 91) {
picBall.style.left = x + "px";
}
}
function btnReset_OnClick() {
x = 0;
}
function btnSpeed_OnClick() {
timing = parseInt(txtSpeed.value);
applyInterval();
}
window_onLoad()
<img id="picBall" src="https://i.stack.imgur.com/vnucx.png?s=64&g=1" style="position: absolute;" width="25" height="25"/>
<input id="btnReset" type="button" value="Reset position"
onclick="btnReset_OnClick()"/>
<input id="txtSpeed" type="text"/>
<input id="btnSpeed" type="button" value="Change Speed"
onclick="btnSpeed_OnClick()"/>
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