3 回答
TA贡献1824条经验 获得超5个赞
这是我们使用的代码:
// Create canvas element.
var canvas = $(document.createElement("canvas"));
// Get canvas context.
var context = canvas[0].getContext("2d");
// Set canvas size.
canvas[0].width = canvasWidth;
canvas[0].height = canvasHeight;
// Set image size, must use image.naturalWidth and image.naturalHeight -- not image.width and image.height.
const imageWidth = image.naturalWidth;
const imageHeight = image.naturalHeight;
// Set scale to fit image to canvas,
const scale = Math.min(canvasWidth/imageWidth, canvasHeight/imageHeight);
// Set new image dimensions.
const scaledWidth = imageWidth * scale;
const scaledHeight = imageHeight * scale;
// Draw image in center of canvas.
context.drawImage(image, (canvasWidth - scaledWidth)/2, (canvasHeight - scaledHeight)/2, scaledWidth, scaledHeight);
TA贡献1982条经验 获得超2个赞
要在保留外观的同时使图像适合画布,请使用以下命令
const w = image.naturalWidth;
const h = image.naturalHeight;
// Get the min scale to fit the image to the canvas
const scale = Math.min(canvas.width / w, canvas.height / h);
// Set the transform to scale the image, and center to the canvas
ctx.setTransform(scale, 0, 0, scale, canvas.width / 2, canvas.height / 2);
// draw the image offset by half its width and height to center and fit
ctx.drawImage(image, -w / 2, -h / 2, w, h);
// to reset the transform
// ctx.setTransform(1,0,0,1,0,0);
TA贡献1872条经验 获得超3个赞
假设我的计算方式正确,以下可能有效?
ratio = image.width/image.height;
if (image.width > image.height) {
output.height = ( 100 / ratio )
output.width = 100
output.x = 0
output.y = (100 - output.height) / 2
} else {
output.height = 100
output.width = 100 * ratio
output.x = (100 - output.width) / 2
output.y = 0
}
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