我正在为我目前正在开发的游戏开发遭遇系统。stats 和 medkits 只是为了在完成游戏之前构建系统的占位符,除了这个问题之外,它的功能很好。我希望在循环内访问 medkits 变量,然后,如果有第二次遇到,将该变量更改为正确的数字。例如,如果我在第一次遭遇时使用了一个医疗包,那么下次我应该少一个。不知道如何做到这一点,因为这是我第一次真正尝试制作合法游戏。任何功能解决方案都会很棒!我还想补充一点,我知道第三个选项不起作用,敌人还没有反击,但这对我来说没有问题。我只想要这个特定问题的答案。charisma = int(60)strength = int(25)endurance = int(40)intelligence = int(70)capacity = int(50)from random import randintmedkits = 2def encounter(enemy): print("Engaging "+enemy+"!") print() y = 10 + (strength*.10) enhealth = int(100) enhealth = int(enhealth-y) health = int(100) med = int(medkits) while True: print("Pick your move!") print("1. Smack with shovel") print("2. Use a medkit (you have "+str(med)+" medkits)") print("3. Attempt escape") enc = input("I will try to (put a #): ") if "1" in enc: x = randint(0, 100) if x < 80: enhealth = int(enhealth-y) print() print("You hit "+enemy+" for "+str(y)+" damage!") print() else: print() print("Miss!") print() elif "2" in enc: if med > 0: print() print("You used a medkit!") print() health = health+30 med = med-1 print("Health is at "+str(health)) print() else: print("You're out of medkits!") if enhealth <= int(0): print(enemy+" has been defeated! Well done!") breakencounter("Cornelius")
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