总的来说,我对乌龟和 python 很陌生,所以如果我的代码看起来很乱,我深表歉意。我目前正在编写太空入侵者的乌龟版本,我不明白为什么我的入侵者在击中乌龟时没有死。该代码似乎与我能找到的所有其他太空入侵者海龟程序相同。任何帮助将不胜感激。import turtleimport randomimport math#### Player ####player1 = turtle.Turtle()player1.shape("arrow")player1.color("white")player1.speed(0)player1.penup()player1.setheading(90)player1.setposition(0, -175)player1.speed(4)def move_right(): x = player1.xcor() x += playerspeed if x > 210: x = 210 player1.setx(x)def move_left(): x = player1.xcor() x -= playerspeed if x < -210: x = -210 player1.setx(x)bulletlist = []def fire(): if len(bulletlist) < 5: bulletlist.append(Bullet())#### Window ####win = turtle.Screen()win.bgcolor("black")win.tracer(2)border_pen = turtle.Turtle()border_pen.speed(0)border_pen.color("white")border_pen.penup()border_pen.setposition(-225, -225)border_pen.pensize(3)border_pen.pendown()for side in range(4): border_pen.fd(450) border_pen.lt(90)border_pen.hideturtle()### Invader ###class Invader(turtle.Turtle): def __init__(self, xcor, ycor): turtle.Turtle.__init__(self) self.color("red") self.shape("turtle") self.penup() self.speed(0) self.setposition(xcor, ycor) self.setheading(270) self.speed(1) self.hit = 0### Bullet ###bulletstate = 1class Bullet(turtle.Turtle): def __init__(self): turtle.Turtle.__init__(self) self.color("yellow") self.shape("arrow") self.shapesize(.5, 1) self.penup() self.speed(0) self.setheading(90) self.hideturtle() self.bulletspeed = 20fire()def bullet_movement(): global firedb firedb = bulletlist[-1] firedb.speed(0) ybul = firedb.ycor() ybul += 10 firedb.sety(ybul) if ybul > 195: firedb.hideturtle()
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