3 回答
TA贡献2021条经验 获得超8个赞
func resizeImage(image: UIImage, newHeight: CGFloat) -> UIImage {
let scale = newHeight / image.size.height
let newWidth = image.size.width * scale
UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight))
image.drawInRect(CGRectMake(0, 0, newWidth, newHeight))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
TA贡献1829条经验 获得超9个赞
对于那些使用Swift的人,这是Swift中公认的答案:
func resizeImage(image: UIImage, newSize: CGSize) -> (UIImage) {
let newRect = CGRectIntegral(CGRectMake(0,0, newSize.width, newSize.height))
let imageRef = image.CGImage
UIGraphicsBeginImageContextWithOptions(newSize, false, 0)
let context = UIGraphicsGetCurrentContext()
// Set the quality level to use when rescaling
CGContextSetInterpolationQuality(context, kCGInterpolationHigh)
let flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height)
CGContextConcatCTM(context, flipVertical)
// Draw into the context; this scales the image
CGContextDrawImage(context, newRect, imageRef)
let newImageRef = CGBitmapContextCreateImage(context) as CGImage
let newImage = UIImage(CGImage: newImageRef)
// Get the resized image from the context and a UIImage
UIGraphicsEndImageContext()
return newImage
}
- 3 回答
- 0 关注
- 525 浏览
添加回答
举报