3 回答
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TA贡献1891条经验 获得超3个赞
这就是您可以做到的。这段代码假设存在一个名为“ image”的缓冲图像(如您的评论所说)
// The required drawing location
int drawLocationX = 300;
int drawLocationY = 300;
// Rotation information
double rotationRequired = Math.toRadians (45);
double locationX = image.getWidth() / 2;
double locationY = image.getHeight() / 2;
AffineTransform tx = AffineTransform.getRotateInstance(rotationRequired, locationX, locationY);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
// Drawing the rotated image at the required drawing locations
g2d.drawImage(op.filter(image, null), drawLocationX, drawLocationY, null);
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TA贡献1998条经验 获得超6个赞
一种简单的方法,而无需使用如此复杂的draw语句:
//Make a backup so that we can reset our graphics object after using it.
AffineTransform backup = g2d.getTransform();
//rx is the x coordinate for rotation, ry is the y coordinate for rotation, and angle
//is the angle to rotate the image. If you want to rotate around the center of an image,
//use the image's center x and y coordinates for rx and ry.
AffineTransform a = AffineTransform.getRotateInstance(angle, rx, ry);
//Set our Graphics2D object to the transform
g2d.setTransform(a);
//Draw our image like normal
g2d.drawImage(image, x, y, null);
//Reset our graphics object so we can draw with it again.
g2d.setTransform(backup);
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