3 回答
TA贡献1829条经验 获得超13个赞
我参加聚会有点晚了,但是如果您现在正在寻找的话,有一个可用的nuget包(AudioSwitcher.AudioApi.CoreAudio)可以简化音频交互。安装后,它很简单:
CoreAudioDevice defaultPlaybackDevice = new CoreAudioController().DefaultPlaybackDevice;
Debug.WriteLine("Current Volume:" + defaultPlaybackDevice.Volume);
defaultPlaybackDevice.Volume = 80;
TA贡献1784条经验 获得超8个赞
这是代码:
using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace Test
{
public class Test
{
private const int APPCOMMAND_VOLUME_MUTE = 0x80000;
private const int APPCOMMAND_VOLUME_UP = 0xA0000;
private const int APPCOMMAND_VOLUME_DOWN = 0x90000;
private const int WM_APPCOMMAND = 0x319;
[DllImport("user32.dll")]
public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg,
IntPtr wParam, IntPtr lParam);
private void Mute()
{
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle,
(IntPtr)APPCOMMAND_VOLUME_MUTE);
}
private void VolDown()
{
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle,
(IntPtr)APPCOMMAND_VOLUME_DOWN);
}
private void VolUp()
{
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle,
(IntPtr)APPCOMMAND_VOLUME_UP);
}
}
}
在dotnetcurry上找到
使用WPF时,您需要使用new WindowInteropHelper(this).Handle而不是this.Handle (感谢Alex Beals)
TA贡献1884条经验 获得超4个赞
如果其他答案中提供的教程过于复杂,则可以使用keybd_event函数尝试实现这种方式
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
用法:
keybd_event((byte)Keys.VolumeUp, 0, 0, 0); // increase volume
keybd_event((byte)Keys.VolumeDown, 0, 0, 0); // decrease volume
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