3 回答
TA贡献1784条经验 获得超7个赞
简单的方法:
#define RADIANS(degrees) (((degrees) * M_PI) / 180.0)
CGAffineTransform leftWobble = CGAffineTransformRotate(CGAffineTransformIdentity, RADIANS(-5.0));
CGAffineTransform rightWobble = CGAffineTransformRotate(CGAffineTransformIdentity, RADIANS(5.0));
itemView.transform = leftWobble; // starting point
[UIView beginAnimations:@"wobble" context:itemView];
[UIView setAnimationRepeatAutoreverses:YES]; // important
[UIView setAnimationRepeatCount:10];
[UIView setAnimationDuration:0.25];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(wobbleEnded:finished:context:)];
itemView.transform = rightWobble; // end here & auto-reverse
[UIView commitAnimations];
...
- (void) wobbleEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
if ([finished boolValue]) {
UIView* item = (UIView *)context;
item.transform = CGAffineTransformIdentity;
}
}
可能必须考虑时间和角度,但这应该可以帮助您入门。
编辑:我编辑了响应以添加代码,以在完成后将项目恢复为原始状态。另外,请注意,您可以使用beginAnimations上下文值将任何内容传递给start / stop方法。在这种情况下,它是摆动对象本身,因此您不必依赖特定的ivars,并且该方法可用于任何基于UIView的通用对象(即文本标签,图像等)。
TA贡献1860条经验 获得超9个赞
Ramin的回答非常好,但是由于OS4使用一个简单函数animateWithDuration也可以实现相同的效果。
(使他的榜样适合未来的Google员工)
#define RADIANS(degrees) (((degrees) * M_PI) / 180.0)
- (void)startWobble {
itemView.transform = CGAffineTransformRotate(CGAffineTransformIdentity, RADIANS(-5));
[UIView animateWithDuration:0.25
delay:0.0
options:(UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse)
animations:^ {
itemView.transform = CGAffineTransformRotate(CGAffineTransformIdentity, RADIANS(5));
}
completion:NULL
];
}
- (void)stopWobble {
[UIView animateWithDuration:0.25
delay:0.0
options:(UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionBeginFromCurrentState | UIViewAnimationOptionCurveLinear)
animations:^ {
itemView.transform = CGAffineTransformIdentity;
}
completion:NULL
];
}
TA贡献1725条经验 获得超7个赞
您应该CAKeyframeAnimation用来制作更平滑的动画。
+ (void) animationKeyFramed: (CALayer *) layer
delegate: (id) object
forKey: (NSString *) key {
CAKeyframeAnimation *animation;
animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.duration = 0.4;
animation.cumulative = YES;
animation.repeatCount = 2;
animation.values = [NSArray arrayWithObjects:
[NSNumber numberWithFloat: 0.0],
[NSNumber numberWithFloat: RADIANS(-9.0)],
[NSNumber numberWithFloat: 0.0],
[NSNumber numberWithFloat: RADIANS(9.0)],
[NSNumber numberWithFloat: 0.0], nil];
animation.fillMode = kCAFillModeForwards;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
animation.removedOnCompletion = NO;
animation.delegate = object;
[layer addAnimation:animation forKey:key];
}
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