统一:创建新类实例时为NULL我陷入了非常愚蠢的境地:我正在创建泛型类的新实例,但它返回“怪异”NULL。 Rule rule2 = new Rule(); // initiate the class
Debug.Log(rule2); //1st debug
rule2.RuleSetup(r: "CaughtEnough", li: 0); //setting up the parameters
Debug.Log(rule2.rule); //2nd debug第一次调试给我 null
UnityEngine.Debug:Log(Object)同时,设置参数工作,第二次调试给我 CaughtEnough
UnityEngine.Debug:Log(Object)它应该在适当的类实例中。它给我带来的一个(到目前为止)问题是,如果我调用这个规则类实例 Invoke(rule, 0f);它给出了NullReferenceException错误。但同时实际的功能 CaughtEnough();工作正常,就像预期的那样。有什么想法,问题的根源是什么,以及如何克服它?UPD还发布了规则类的安装部分,尽管这很简单public class Rule : MonoBehaviour {public string rule;public int leftInt;public Dictionary<string, int> leftDict;public float countdown;public int outcome;public CatchManager catchMan;public Net net;// Use this for initializationvoid Start () { RuleSetup(); }public void RuleSetup(string r = "NoRule", int li = 0, Dictionary<string, int> ld = null, float cd = float.PositiveInfinity) { rule = r; leftInt = li; leftDict = ld; countdown = cd;}.....
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