如何旋转UIImage 90度?我有一个UIImage那是UIImageOrientationUp(肖像)我想逆时针旋转90度(对景观)。我不想用CGAffineTransform..我要的像素UIImage移动位置。我使用的代码块(如下所示)最初是为了调整UIImage做这件事。我将目标大小设置为UIImage但我有个错误:(错误):CGBitmapContextCreate:无效的数据字节/行:对于8个整数位/组件、3个组件、kCGImageAlphaPreMultiiedLast.应当至少为1708。(当我提供一个较小的大小作为目标大小BTW时,我不会收到错误)。如何旋转我的UIImage90度CCW只使用核心图形功能,同时保持当前大小?-(UIImage*)reverseImageByScalingToSize:(CGSize)targetSize:(UIImage*)anImage{
UIImage* sourceImage = anImage;
CGFloat targetWidth = targetSize.height;
CGFloat targetHeight = targetSize.width;
CGImageRef imageRef = [sourceImage CGImage];
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo = kCGImageAlphaNoneSkipLast;
}
CGContextRef bitmap;
if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef),
CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
} else {
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef),
CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
}
if (sourceImage.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -targetHeight);
} else if (sourceImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, radians(-90));
CGContextTranslateCTM (bitmap, -targetWidth, 0);
} else if (sourceImage.imageOrientation == UIImageOrientationDown) {
// NOTHING
} else if (sourceImage.imageOrientation == UIImageOrientationUp) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -targetHeight);
}
}
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慕尼黑8549860
TA贡献1818条经验 获得超11个赞
static inline double radians (double degrees) {return degrees * M_PI/180;}UIImage* rotate(UIImage* src, UIImageOrientation orientation){ UIGraphicsBeginImageContext(src.size); CGContextRef context = UIGraphicsGetCurrentContext(); if (orientation == UIImageOrientationRight) { CGContextRotateCTM (context, radians(90)); } else if (orientation == UIImageOrientationLeft) { CGContextRotateCTM (context, radians(-90)); } else if (orientation == UIImageOrientationDown) { // NOTHING } else if (orientation == UIImageOrientationUp) { CGContextRotateCTM (context, radians(90)); } [src drawAtPoint:CGPointMake(0, 0)]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return image;}
忽然笑
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//assume that the image is loaded in landscape mode from diskUIImage * landscapeImage = [UIImage imageNamed:imgname]; UIImage * portraitImage = [[UIImage alloc] initWithCGImage: landscapeImage.CGImage scale: 1.0 orientation: UIImageOrientationRight];
let portraitImage : UIImage = UIImage(CGImage: landscapeImage.CGImage , scale: 1.0 , orientation: UIImageOrientation.Right)
慕侠2389804
TA贡献1719条经验 获得超6个赞
UIImage *rotatedImage = [originalImage imageRotatedByDegrees:90.0];
(UIImage*)ImageAtRect:(CGRect)RECT;
(UIImage*)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize;)
(UIImage*)imageByScalingProportionallyToSize:(CGSize)targetSize;)
(UIImage*)ImageByScalingToSize:(CGSize)Target Size;
(UIImage*)ImageRotatedByRadians:(CGFloat)弧度;
(UIImage*)ImageRotatedByDegrees:(CGFloat)度;
//// UIImage-Extensions.h//// Created by Hardy Macia on 7/1/09.// Copyright 2009 Catamount Software. All rights reserved. //#import <Foundation/Foundation.h>#import <UIKit/UIKit.h>@interface UIImage (CS_Extensions)- (UIImage *)imageAtRect:(CGRect)rect; - (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize;- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize; - (UIImage *)imageByScalingToSize:(CGSize)targetSize;- (UIImage *)imageRotatedByRadians:(CGFloat)radians;- (UIImage *)imageRotatedByDegrees: (CGFloat)degrees;@end;//// UIImage-Extensions.m//// Created by Hardy Macia on 7/1/09. // Copyright 2009 Catamount Software. All rights reserved.//#import "UIImage-Extensions.h"CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;};@implementation UIImage (CS_Extensions) -(UIImage *)imageAtRect:(CGRect)rect{ CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], rect); UIImage* subImage = [UIImage imageWithCGImage: imageRef]; CGImageRelease(imageRef); return subImage;}- (UIImage *)imageByScalingProportionallyToMinimumSize:(CGSize)targetSize { UIImage *sourceImage = self; UIImage *newImage = nil; CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) scaleFactor = widthFactor; else scaleFactor = heightFactor; scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } // this is actually the interesting part: UIGraphicsBeginImageContext(targetSize); CGRect thumbnailRect = CGRectZero; thumbnailRect.origin = thumbnailPoint; thumbnailRect.size.width = scaledWidth; thumbnailRect.size.height = scaledHeight; [sourceImage drawInRect:thumbnailRect]; newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); if(newImage == nil) NSLog(@"could not scale image"); return newImage ;}- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { UIImage *sourceImage = self; UIImage *newImage = nil; CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor < heightFactor) scaleFactor = widthFactor; else scaleFactor = heightFactor; scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor < heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } // this is actually the interesting part: UIGraphicsBeginImageContext(targetSize); CGRect thumbnailRect = CGRectZero; thumbnailRect.origin = thumbnailPoint; thumbnailRect.size.width = scaledWidth; thumbnailRect.size.height = scaledHeight; [sourceImage drawInRect:thumbnailRect]; newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); if(newImage == nil) NSLog(@"could not scale image"); return newImage ;}- (UIImage *)imageByScalingToSize:(CGSize)targetSize { UIImage *sourceImage = self; UIImage *newImage = nil; // CGSize imageSize = sourceImage.size; // CGFloat width = imageSize.width; // CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; // CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); // this is actually the interesting part: UIGraphicsBeginImageContext(targetSize); CGRect thumbnailRect = CGRectZero; thumbnailRect.origin = thumbnailPoint; thumbnailRect.size.width = scaledWidth; thumbnailRect.size.height = scaledHeight; [sourceImage drawInRect:thumbnailRect]; newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); if(newImage == nil) NSLog(@"could not scale image"); return newImage ;}- (UIImage *)imageRotatedByRadians:(CGFloat)radians{ return [self imageRotatedByDegrees:RadiansToDegrees(radians)];}- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees { // calculate the size of the rotated view's containing box for our drawing space UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)]; CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees)); rotatedViewBox.transform = t; CGSize rotatedSize = rotatedViewBox.frame.size; [rotatedViewBox release]; // Create the bitmap context UIGraphicsBeginImageContext(rotatedSize); CGContextRef bitmap = UIGraphicsGetCurrentContext(); // Move the origin to the middle of the image so we will rotate and scale around the center. CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2); // // Rotate the image context CGContextRotateCTM(bitmap, DegreesToRadians(degrees)); // Now, draw the rotated/scaled image into the context CGContextScaleCTM(bitmap, 1.0, -1.0); CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]); UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return newImage;}@end;
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