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python外星人入侵,武装飞船,代码写好后,不显示子弹

python外星人入侵,武装飞船,代码写好后,不显示子弹

慕无忌1623718 2019-02-24 08:25:36
按照书上写的武装飞船,写到能够左右移动了,但到了射击(装子弹)时候,按照书上的代码照搬了,运行时没显示代码有问题,但就是按了空格键,不见有子弹,其他都正常。 代码: alien_invasion.py import sys import pygame from pygame.sprite import Group from settings import Settings from ship import Ship import game_functions as gf def run_game(): #初始化pygame、设置和屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #创建一艘飞船 ship = Ship(ai_settings,screen) #创建一个用于存储子弹的编组 bullets = Group() #开始游戏主循环 while True: gf.check_events(ai_settings,screen,ship,bullets) ship.update() bullets.update() gf.update_screen(ai_settings,screen,ship,bullets) run_game() **game_functions.py** import sys import pygame from bullet import Bullet def check_keydown_events(event,ai_settings,screen,ship,bullets): """响应按键""" if event.key == pygame.K_RIGHT: ship.moving_right = True elif event.key == pygame.K_LEFT: ship.moving_left = True elif event.key == pygame.K_SPACE: #创建一颗子弹,并将其加入到编组bullets中 new_bullet = Bullet(ai_settings,screen,ship) bullets.add(new_bullet) def check_keyup_events(event,ship): """响应松开""" if event.key == pygame.K_RIGHT: ship.moving_right = False elif event.key == pygame.K_LEFT: ship.moving_left = False def check_events(ai_settings,screen,ship,bullets): """响应按键和鼠标事件""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: check_keydown_events(event,ai_settings,screen,ship,bullets) elif event.type == pygame.KEYUP: check_keyup_events(event,ship) def update_screen(ai_settings,screen,ship,bullets): """更新屏幕上的图像,并切换到新屏幕""" #每次循环时都重绘屏幕 screen.fill(ai_settings.bg_color) ship.blitme() #让最近绘制的屏幕可见 pygame.display.flip() #在飞船和外星人后面重绘所有子弹 for bullet in bullets.sprites(): bullet.draw_bullet() **bullet.py** import pygame from pygame.sprite import Sprite class Bullet(Sprite): """一个对飞船发射的子弹进行管理的类""" def __init__(self,ai_settings,screen,ship): """在飞船所处的位置创建一个子弹对象""" super(Bullet,self). __init__() self.screen = screen #在(0,0)处创建一个表示子弹的举行,再设置正确的位置 self.rect = pygame.Rect(0,0,ai_settings.bullet_width, ai_settings.bullet_height) self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top #存储用小数表示的子弹位置 self.y = float(self.rect.y) self.color = ai_settings.bullet_color self.speed_factor = ai_settings.bullet_speed_factor def update(self): """向上移动子弹""" #更新表示子弹位置的小数值 self.y -= self.speed_factor #更新表示子弹的rect的位置 self.rect.y = self.y def draw_bullet(self): """在屏幕上绘制子弹""" pygame.draw.rect(self.screen,self.color,self.rect) settings.py class Settings(): """存储《外星人入侵》的所有设置的类""" def __init__(self): """初始化游戏的设置""" #屏幕设置 self.screen_width = 1200 self.screen_height = 800 self.bg_color = (230,230,230) #飞船的设置 self.ship_speed_factor = 1.5 #子弹设置 self.bullet_speed_factor = 1 self.bullet_width = 3 self.bullet_height = 15 self.bullet_color = 60,60,60 ship.py import pygame class Ship(): def __init__(self,ai_settings,screen): """初始化飞船并设置其初始位置""" self.screen = screen self.ai_settings = ai_settings #加载飞船图像并获取其外接矩形 self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() #将每艘新飞船放在屏幕底部中央 self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom #在飞船的属性center中存储小数值 self.center = float(self.rect.centerx) #移动标志 self.moving_right = False self.moving_left = False def update(self): """根据移动标志调整飞船的位置""" #更新飞船的center值,而不是rect if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_settings.ship_speed_factor if self.moving_left and self.rect.left > 0: self.center -= self.ai_settings.ship_speed_factor #根据self.center更新rect对象 self.rect.centerx = self.center def blitme(self): """在指定位置绘制飞船""" self.screen.blit(self.image,self.rect)
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宝慕林4294392

TA贡献2021条经验 获得超8个赞

我的也是 代码完全正确,甚至打开了编辑者写的代码,还是没有子弹

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反对 回复 2019-03-01
?
Cats萌萌

TA贡献1805条经验 获得超9个赞

请问题主解决问题了吗,我也遇到了同样的问题

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反对 回复 2019-03-01
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