var s1 = new THREE.Mesh(new THREE.CubeGeometry(20,0.5,15),mesh1); var s2 = new THREE.Mesh(new THREE.CubeGeometry(10,10,10),mesh1); var p1 = new ThreeBSP(s1); var p2 = new ThreeBSP(s2); var resShape = p1.subtract(p2); var res = resShape.toMesh(); res.geometry.computeFaceNormal(); res.geometry.computeVertexNormals(); scene.add(res) 想创建一个如图的效果,就是类似于墙上掏个洞结果提示如下错误:ThreeBSP.js:83 Uncaught TypeError: mesh.rotation.setFromRotationMatrix is not a function
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