字幕速度能不能控制的呀?
怎么控制字幕速度?
怎么控制字幕速度?
2015-06-06
能
Android自带的跑马灯效果不太好控制,还必须要满足条件才能有效果,而且速度不受控制。这里面有控制往左往右两个方向的实现。
1、首先是简单的布局main.xml
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
>
<Button
android:id="@+id/start"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="start"
android:text="开始" />
<Button
android:id="@+id/stop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="stop"
android:text="停止" />
<Button
android:id="@+id/startfor0"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="startFromHead"
android:text="重置" />
<com.xuhui.customrolllight.MarqueeText
android:id="@+id/test"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#339320"
android:ellipsize="marquee"
android:singleLine="true"
android:text="滚动效果,不管多少字"
android:ellipsize
= "marquee" // 跑马灯效果,字数不超过就不动,超过就滚动
android:textColor="#000000"
android:textSize="20dp" >
</com.xuhui.customrolllight.MarqueeText>
</LinearLayout>
2、自定义滚动方法MarqueeText.java
package
com.xuhui.customrolllight;
import android.content.Context;
import
android.graphics.Canvas;
import android.graphics.Paint;
import
android.util.AttributeSet;
import android.widget.TextView;
public
class MarqueeText extends TextView implements Runnable {
private int currentScrollX; //
当前滚动的位置
private boolean isStop =
false;
private int textWidth;
private boolean isMeasure =
false;
public
MarqueeText(Context context)
{
super(context);
}
public
MarqueeText(Context context, AttributeSet attrs) {
super(context, attrs);
}
public
MarqueeText(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected
void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method
stub
super.onMeasure(widthMeasureSpec,
heightMeasureSpec);
currentScrollX =
this.getWidth();
}
protected
void onDraw(Canvas canvas)
{
super.onDraw(canvas);
if
(!isMeasure) {
getTextWidth();//
文字宽度只需要获取一次就可以了
isMeasure = true;
}
}
private
void getTextWidth() {
Paint paint =
this.getPaint();
String str =
this.getText().toString();
textWidth =
(int)
paint.measureText(str);
}
@Override
/*
*
public void run() { currentScrollX-=2;//滚动速度.+号表示往左边-
*
scrollTo(currentScrollX,0); if(isStop){ return; }
*
if(getScrollX()<=-(this.getWidth())){ scrollTo(textWidth,0);
*
currentScrollX=textWidth; } postDelayed(this, 5); }
*/
public
void run() {
currentScrollX += 2;//
滚动速度.+号表示往左边-
scrollTo(currentScrollX,
0);
if (isStop) {
return;
}
if
(getScrollX() >= (textWidth))
{
currentScrollX =
-(this.getWidth());// 当前出现的位置
}
postDelayed(this,
1);
}
/*( public
void run() {
// currentScrollX
+= 3;//
滚动速度.+号表示往左边-
// scrollTo(currentScrollX,
0);
if
(textWidth>this.getWidth())
{
currentScrollX += 3;//
滚动速度.+号表示往左边-
scrollTo(currentScrollX,
0);
}
if
(getScrollX() >= (textWidth)) {
//
scrollTo(this.getWidth(),0);
currentScrollX
= -(this.getWidth());// 当前出现的位置
}
postDelayed(this,
5);
})这里面实现的是没有省略号的效果。文字没有超出框的长度就不滚,超出就滚*/
//
开始滚动
public void startScroll() {
isStop = false;
this.removeCallbacks(this);
post(this);
}
//
停止滚动
public void stopScroll() {
isStop = true;
}
//
从头开始滚动
public void startFromHead()
{
currentScrollX = 0;
startScroll();
}
}
上面注释掉的代码是实现文字往右边跑
3、下面是主程序MainActivity.java
package
com.xuhui.customrolllight;
import android.app.Activity;
import
android.os.Bundle;
import android.view.View;
public class
MainActivity extends Activity {
private MarqueeText test;
@Override
protected
void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
test=(MarqueeText)
findViewById(R.id.test);
}
public
void start(View
v){
test.startScroll();
}
public
void stop(View
v){
test.stopScroll();
}
public
void startFromHead(View
v){
test.startFromHead();
}
}
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