鼠标点击在画布上移动,随鼠标轨迹周围画星星,呵呵
改了一下, 鼠标点击在画布上移动,随鼠标轨迹周围画星星。 呵呵
<!-- 2015/03/12 --> <!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title></title> </head> <body> <canvas id="canvas" width="1024" height="1768" style="border: 1px solid gray; display:block; margin: 50px auto auto;"> 请更换更高级版本浏览器 </canvas> <script> window.onload = function () { var canvas = document.getElementById("canvas"); var context = canvas.getContext("2d"); var inter; //循环变量 var e; //鼠标事件全局变量 //鼠标按下 canvas.onmousedown = function (eve) { e = eve; inter = setInterval(function () { interFun(e); },50); } //鼠标移动时,改变全局的鼠标事件变量,供循环函数使用 canvas.onmousemove = function (eve) { e = eve; //将鼠标移动事件变量赋值给全局 } //当鼠标弹起时 document.onmouseup = function (e) { clearInterval(inter); } //循环函数 function interFun(e) { var mouseX = e.clientX + document.body.scrollLeft - document.body.clientLeft - canvas.offsetLeft; var mouseY = e.clientY + document.body.scrollTop - document.body.clientTop - canvas.offsetTop; console.log(mouseX); console.log(mouseY); context.beginPath(); drawStar(context, mouseX, mouseY); context.closePath(); context.fill(); context.stroke(); } } //将角度转换为弧度 function toRadian(angle){ return Math.PI * angle / 180; } //随机画星星 function drawStar(ctx, mouseX, mouseY){ var starSize = new Array(10, 50); //控制星星大小范围,半径尺寸 const colors = ["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000","#005588"]; var startAngle = Math.ceil(Math.random() * 90); LR = Math.ceil(Math.random() * 30 + starSize[0]); SR = (Math.random() * 0.1 + 0.4) * LR; var randomNumA = Math.random() * 151 - 75; var randomNumB = Math.random() * 151 - 75; starCenter_x = (mouseX + randomNumA) || Math.ceil(Math.random() * 1024); starCenter_y = (mouseY + randomNumB) || Math.ceil(Math.random() * 768); ctx.lineWidth = 0.5 * LR; for(var i = 0; i < 5; i++){ lx = starCenter_x + Math.cos(toRadian(startAngle + 72 * i)) * LR; ly = starCenter_y - Math.sin(toRadian(startAngle + 72 * i)) * LR; if(i == 0){ ctx.moveTo(lx, ly); }else{ ctx.lineTo(lx, ly); } sx = starCenter_x + Math.cos(toRadian((startAngle + 36) + 72 * i)) * SR; sy = starCenter_y - Math.sin(toRadian((startAngle + 36) + 72 * i)) * SR; ctx.lineTo(sx, sy); } ctx.strokeStyle = colors[Math.floor(Math.random() * 11)]; ctx.fillStyle = colors[Math.floor(Math.random() * 11)]; } </script> </body> </html>