来交作业啦
package PlayCards;
public class Colour {
String colour;
int coloreNum;
public Colour(int colourNum) {
this.coloreNum = colourNum;
marryNum(colourNum);//赋值
}
public void marryNum(int colourNum) {//通过颜色匹配大小
switch(colourNum) {
case 1: colour="方块";break;
case 2: colour="梅花";break;
case 3: colour="红桃";break;
case 4: colour="黑桃";break;
}
}
public boolean equals(Colour colour) {//重写equals方法 比较两种牌的花色大小
if(this.coloreNum>colour.coloreNum) {
return true;
}else {
return false;
}
}
}
package PlayCards;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Scanner;
public class Card {
Colour cardcolour;//花色
CardNum cardnumber;//点数
List<Card> Cards;//牌的集合
public Card() {
Cards = new ArrayList<Card>();//这个构造器是在main方法中用的
}
public Card(int cardcolour,int cardnumber) {//构造器,是给putCard方法用的
this.cardcolour = new Colour(cardcolour);
this.cardnumber = new CardNum(cardnumber);
Cards = new ArrayList<Card>();
}
public void putCard() {//将牌放在集合中去
for(int i=1;i<14;i++) {
for(int j=1;j<5;j++) {
Card c = new Card(j,i);
Cards.add(c);
}
}
}
public void showCard(List<Card> Cards) {//展示牌
for(Card c:Cards) {
System.out.print(c.cardcolour.colour+c.cardnumber.numChange+",");
}
}
}
package PlayCards;
public class CardNum {
int cardnum;
String numChange;
public CardNum(int cardnum) {
this.cardnum = cardnum;
merryNum(cardnum);
}
public void merryNum(int cardnum) {//转换点数
if(cardnum>=2&&cardnum<11) {
this.numChange = cardnum+"";
}else{
String s = cardnum+"";
switch(s) {
case "11": this.numChange = "J";break;
case "12": this.numChange = "Q";break;
case "13": this.numChange = "K";break;
case "1": this.numChange = "A";break;
}
}
}
public int equals(CardNum cn) {//重写equals方法,判断点数大小
if(cn.cardnum>2&&this.cardnum>2) {
if(this.cardnum>cn.cardnum) {
return 1;
}else if(this.cardnum==cn.cardnum) {
return 0;
}else {
return -1;
}
}else if(this.cardnum>cn.cardnum) {//如果cn 比this 大返回false;
return 1;
}else if(this.cardnum==cn.cardnum){
return 0;
}else {
return -1;
}
}
}
package PlayCards;
import java.util.ArrayList;
import java.util.List;
public class Player {
String ID;
String name;
List<Card> playercard;
public Player(String ID,String name) {//构造器
this.ID=ID;
this.name=name;
playercard = new ArrayList<Card>();
}
public void handCard(Card c) {//手牌
this.playercard.add(c);
}
public void showPlayerCards(List<Card>playercard) {//展示手牌
for(Card c:playercard) {
System.out.println(c.cardcolour.colour+c.cardnumber.numChange);
}
}
}
package PlayCards;
import java.util.Collections;
import java.util.List;
public class Game {
Player p1;
Player p2;
Card[] cardsp1;
Card[] cardsp2;
public Game(Player p1,Player p2) {
this.p1=p1;
this.p2=p2;
}
public void putPlayerCards(List<Card> Cards) {//发牌
int i=0;
while(i<4) {
if(i%2!=0) {
Card c = Cards.get(i);
p1.handCard(c);
i++;
}else {
Card c = Cards.get(i);
p2.handCard(c);
i++;
}
}
}
public Card PlayermaxCard(Player p) {//比较手牌中的大小
Card c0 = p.playercard.get(0);
Card c1 = p.playercard.get(1);
CardNum cardnum1 =c0.cardnumber;
CardNum cardnum2 = c1.cardnumber;
Colour cardcolour1 =c0.cardcolour;
Colour cardcolour2 =c1.cardcolour;
if(cardnum1.equals(cardnum2)==1) {//前面重写了CardNum类的equals方法,
return c0;//比较点数的大小
}else if(cardnum1.equals(cardnum2)==0){//如果点数相同
if(cardcolour1.equals(cardcolour2)) {//比较颜色
return c0;
}else {
return c1;
}
}else {
return c1;
}
}
public Player winner() {//比较连个玩家最大的手牌
Card cardp1=PlayermaxCard(p1);
Card cardp2=PlayermaxCard(p2);
CardNum cardnum1 =cardp1 .cardnumber;
CardNum cardnum2 =cardp2.cardnumber;
Colour cardcolour1 =cardp1.cardcolour;
Colour cardcolour2 =cardp2.cardcolour;//这里只是转换一下属性
if(cardnum1.equals(cardnum2)==1) {//比较点数
return p1;
}else if(cardnum1.equals(cardnum2)==0) {//点数相同比较颜色
if(cardcolour1.equals(cardcolour2)) {//在colour类中重写了equals方法
return p1;
}else {
return p2;
}
}else {
return p2;
}
}
//
package PlayCards;
import java.util.Collections;
import java.util.Scanner;
public class test {
static Scanner sc = new Scanner(System.in);//将 sc设为静态变量可以全局调用
public static void main(String[] args) {
test t =new test();
System.out.println("欢迎进入游戏");
System.out.println("======================");
System.out.println("展示牌:");
Card c =new Card();
c.putCard();//将牌装进集合里
c.showCard(c.Cards);//展示未打乱的牌
Collections.shuffle(c.Cards);//重点这里。Collections.shuffle方法可以将List集合打乱
//c.showCard(c.Cards);//展示打乱后的牌
System.out.println();//换行
Player p1=t.setPlayer();
Player p2=t.setPlayer();//设置玩家信息
System.out.println("玩家信息:"+p1.ID+p1.name);
System.out.println("玩家信息:"+p2.ID+p2.name);
System.out.println("开始发牌");
System.out.println("========================");
Game g = new Game(p1,p2);//实例化Game类对象,将两名玩家传进去
g.putPlayerCards(c.Cards);//发牌
Player winner = g.winner();//调用Game类中的比较方法
System.out.println("赢家是:");
System.out.println(winner.ID+winner.name);
System.out.println("展示手牌");
System.out.println(p1.ID+p1.name);
p1.showPlayerCards(p1.playercard);//展示手牌
System.out.println(p2.ID+p2.name);
p1.showPlayerCards(p2.playercard);//展示手牌
}
public Player setPlayer() {//设置玩家信息
System.out.println("请输入玩家信息");
String ID=sc.next();
String name=sc.next();
Player p=new Player(ID,name) ;
return p;
}
}