我想知道为什么计算机下的棋子是透明的,根本找不到在哪里
var me = true;
var chessBoard = [];
var over = false;
//赢法数组
var wins = [];
//赢法答额统计数组
var myWin = [];
var computerWin = [];
for (var i = 0; i < 15; i++) {
chessBoard[i] = [];
for (var j = 0; j < 15; j++) {
chessBoard[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}
var count = 0;
//连成横线
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i][j + k][count] = true;
}
count++;
}
}
//连成竖线
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[j + k][i][count] = true;
}
count++;
}
}
//连成斜线
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j + k][count] = true;
}
count++;
}
}
//连成反斜线
for (var i = 0; i < 11; i++) {
for (var j = 14; j > 3; j--) {
for (var k = 0; k < 5; k++) {
wins[i + k][j - k][count] = true;
}
count++;
}
}
console.log(count);
for (var i = 0; i < count; i++) {
myWin[i] = 0;
computerWin[i] = 0;
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
//改变对角线的颜色
context.strokeStyle = "#BFBFBF";
//画水印
var logo = new Image();
logo.src = "./images/kk.jpg";
logo.onload = function () {
context.drawImage(logo, 0, 0, 450, 450);
drawChessBoard();
//oneStep(0,0,true);
//oneStep(1,1,false);
}
//画棋盘
var drawChessBoard = function () {
for (var i = 0; i < 15; i++) {
context.moveTo(15 + i * 30, 15);
context.lineTo(15 + i * 30, 435);
context.stroke();//用于描边
context.moveTo(15, 15 + i * 30);
context.lineTo(435, 15 + i * 30);
context.stroke();
}
}
//画棋子
var oneStep = function (i, j, me) {
context.beginPath();
context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30, 15 + j * 30, 0);//用于渐变颜色
if (me) {
gradient.addColorStop(0, "#0A0A0A");//改变颜色
gradient.addColorStop(1, "#636766");
} else {
gradient.addColorStop(0, "#D1D1D1");//改变颜色
gradient.addColorStop(1, "#F9F9F9");
}
context.fillStyle = gradient;
context.fill();//用于填充
}
chess.onclick = function (e) {
if (over) {
return;
}
if (!me) {
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if (chessBoard[i][j] == 0) {
oneStep(i, j, me);
chessBoard[i][j] = 1;
}
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
myWin[k]++;
computerWin[k] = 6;
if (myWin[k] == 5) {
window.alert("你赢了");
over = true;
}
}
}
if (!over) {
me = !me;
computerAI();
}
}
var computerAI = function () {
var myScore = [];
var computerScore = [];
var max;
var u = 0, v = 0;
for (var i = 0; i < 15; i++) {
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < 15; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 15; j++) {
if (chessBoard[i][j] == 0) {
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
if (myWin[k] == 1) {
myScore[i][j] += 200;
} else if (myWin[k] == 2) {
myScore[i][j] += 400;
} else if (myWin[k] == 3) {
myScore[i][j] += 2000;
} else if (myWin[k] == 4) {
myScore[i][j] += 10000;
}
if (computerWin[k] == 1) {
computerScore[i][j] += 220;
} else if (computerWin[k] == 2) {
computerScore[i][j] += 420;
} else if (computerWin[k] == 3) {
computerScore[i][j] += 2100;
} else if (computerWin[k] == 4) {
computerScore[i][j] += 20000;
}
}
}
if (myScore[i][j] > max) {
max = myScore[i][j];
u = i;
v = j;
} else if (myScore[i][j] == max) {
if (computerScore[i][j] > computerScore[u][v]) {
u = i;
v = j;
}
}
if (computerScore[i][j] > max) {
max = computerScore[i][j];
u = i;
v = j;
} else if (computerScore[i][j] == max) {
if (myScore[i][j] > myScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
oneStep(u, v, false);
chessBoard[u][v] = 2;
for (var k = 0; k < count; k++) {
if (wins[u][v][k]) {
computerWin[k]++;
myWin[k] = 6;
if (computerWin[k] == 5) {
window.alert("计算机赢了");
over = true;
}
}
}
if (!over) {
me = ! me;
}
}