var Square1 = function () {
Square.call(this);
//旋转数组
this.rotates = [
[
[0,2,0,0],
[0,2,0,0],
[0,2,0,0],
[0,2,0,0]
],
[
[0,0,0,0],
[2,2,2,2],
[0,0,0,0],
[0,0,0,0]
],
[
[0,2,0,0],
[0,2,0,0],
[0,2,0,0],
[0,2,0,0]
],
[
[0,0,0,0],
[2,2,2,2],
[0,0,0,0],
[0,0,0,0]
]
];
}
Square1.prototype = Square.prototype;
var Square2 = function () {
Square.call(this);
//旋转数组
this.rotates = [
[
[0,2,0,0],
[2,2,2,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,0,0,0],
[2,2,0,0],
[2,0,0,0],
[0,0,0,0]
],
[
[2,2,2,0],
[0,2,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[0,2,0,0],
[2,2,0,0],
[0,2,0,0],
[0,0,0,0]
]
];
}
Square2.prototype = Square.prototype;
var Square3 = function () {
Square.call(this);
//旋转数组
this.rotates = [
[
[2,2,2,0],
[0,0,2,0],
[0,0,0,0],
[0,0,0,0]
],
[
[0,2,0,0],
[0,2,0,0],
[2,2,0,0],
[0,0,0,0]
],
[
[2,0,0,0],
[2,2,2,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,2,0,0],
[2,0,0,0],
[2,0,0,0],
[0,0,0,0]
]
];
}
Square3.prototype = Square.prototype;
var Square4 = function () {
Square.call(this);
//旋转数组
this.rotates = [
[
[2,2,2,0],
[2,0,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,2,0,0],
[0,2,0,0],
[0,2,0,0],
[0,0,0,0]
],
[
[0,0,2,0],
[2,2,2,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,0,0,0],
[2,0,0,0],
[2,2,0,0],
[0,0,0,0]
]
];
}
Square4.prototype = Square.prototype;
var Square5 = function () {
Square.call(this);
//旋转数组
this.rotates = [
[
[2,2,0,0],
[2,2,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,2,0,0],
[2,2,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,2,0,0],
[2,2,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,2,0,0],
[2,2,0,0],
[0,0,0,0],
[0,0,0,0]
]
];
}
Square5.prototype = Square.prototype;
var Square6 = function () {
Square.call(this);
//旋转数组
this.rotates = [
[
[0,2,2,0],
[2,2,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,0,0,0],
[2,2,0,0],
[0,2,0,0],
[0,0,0,0]
],
[
[0,2,2,0],
[2,2,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[2,0,0,0],
[2,2,0,0],
[0,2,0,0],
[0,0,0,0]
]
];
}
Square6.prototype = Square.prototype;
var Square7 = function () {
Square.call(this);
//旋转数组
this.rotates = [
[
[2,2,0,0],
[0,2,2,0],
[0,0,0,0],
[0,0,0,0]
],
[
[0,2,0,0],
[2,2,0,0],
[2,0,0,0],
[0,0,0,0]
],
[
[2,2,0,0],
[0,2,2,0],
[0,0,0,0],
[0,0,0,0]
],
[
[0,2,0,0],
[2,2,0,0],
[2,0,0,0],
[0,0,0,0]
]
];
}
Square7.prototype = Square.prototype;
var SquareFactory = function () {}
SquareFactory.prototype.make = function (index,dir) {
var s;
index = index + 1;
switch (index) {
case 1:
s = new Square1();
break;
case 2:
s = new Square2();
break;
case 3:
s = new Square3();
break;
case 4:
s = new Square4();
break;
case 5:
s = new Square5();
break;
case 6:
s = new Square6();
break;
case 7:
s = new Square7();
break;
default:
break;
}
s.origin.x = 0;
s.origin.y =3;
s.rotate(dir);
return s;
}