那里有源码
那里有源码吗 跟老师写的一样 但就是有bug
那里有源码吗 跟老师写的一样 但就是有bug
2018-03-23
这代码两不多照着写。没问题的。
/**
*
*/
var me = true;
var chessBorad = [];
var over = false;
//赢法数组
var wins = [];
//赢法统计数组
var myWin = [];
var computerWin = [];
for(var i = 0;i < 15;i++){
chessBorad[i] =[];
for(var j = 0;j < 15;j++){
chessBorad[i][j] =0;
}
}
//赢法数组初始化
for(var i = 0;i < 15;i++){
wins[i] =[];
for(var j = 0;j < 15;j++){
wins[i][j] =[];
}
}
var count = 0;
for(var i = 0;i < 15;i++){
for(var j = 0;j < 11;j++){
for(var k = 0;k < 5;k++){
wins[i][j+k][count]=true;
}
count++;
}
}
for(var i = 0;i < 15;i++){
for(var j = 0;j < 11;j++){
for(var k = 0;k < 5;k++){
wins[j+k][i][count]=true;
}
count++;
}
}
for(var i = 0;i < 11;i++){
for(var j = 0;j < 11;j++){
for(var k = 0;k < 5;k++){
wins[i+k][j+k][count]=true;
}
count++;
}
}
for(var i = 0;i < 11;i++){
for(var j = 14;j > 3;j--){
for(var k = 0;k < 5;k++){
wins[i+k][j-k][count]=true;
}
count++;
}
}
for(var i = 0;i<count ;i++){
myWin[i] = 0;
computerWin[i] = 0;
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo = new Image();
logo.src="images/8.jpg";
logo.onload = function(){
context.drawImage(logo,0,0,450,450);
drawChessBoard();
}
var drawChessBoard=function(){
for(var i=0;i<15;i++){
context.moveTo(15+i*30,15);
context.lineTo(15+i*30,435);
context.stroke();
context.moveTo(15,15+i*30);
context.lineTo(435,15+i*30);
context.stroke();
}
}
var onStep = function(i,j,me){
context.beginPath();
context.arc(15 + i * 30,15 + j * 30, 13, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15+i*30+2,15+i*30-2,13,15+i*30+2,15+i*30-2,0);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function(e){
if(over){
return;
}
if(!me){
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if(chessBorad[i][j] == 0){
onStep(i,j,me);
chessBorad[i][j]=1;
for(var k=0;k<count;k++){
if(wins[i][j][k]){
myWin[k]++;
computerWin[k]=6;
if(myWin[k]==5){
alert("你赢了");
over = true;
}
}
}
if(!over){
me = !me;
computer();
}
}
}
var computer = function(){
var myScore = [];
var computerScore = [];
var u =0;
var v = 0;
var max = 0;
for(var i=0;i<15;i++){
myScore[i]=[];
computerScore[i]=[];
for(var j=0;j<15;j++){
myScore[i][j]=0;
computerScore[i][j]=0;
}
}
for(var i=0;i<15;i++){
for(var j=0;j<15;j++){
if(chessBorad[i][j]==0){
for(var k=0;k<count;k++){
if(wins[i][j][k]){
if(myWin[k]==1){
myScore[i][j]+=200;
}else if(myWin[k]==2){
myScore[i][j]+=400;
}else if(myWin[k]==3){
myScore[i][j]+=2000;
}else if(myWin[k]==4){
myScore[i][j]+=10000;
}
if(computerWin[k]==1){
computerScore[i][j]+=220;
}else if(computerWin[k]==2){
computerScore[i][j]+=420;
}else if(computerWin[k]==3){
computerScore[i][j]+=2100;
}else if(computerWin[k]==4){
computerScore[i][j]+=20000;
}
}
}
if(myScore[i][j]>max){
max = myScore[i][j];
u = i;
v = j;
}else if(myScore[i][j]==max){
if(computerScore[i][j]>computerScore[u][v]){
u = i;
v = j;
}
}
if(computerScore[i][j]>max){
max = computerScore[i][j];
u = i;
v = j;
}else if(computerScore[i][j]==max){
if(myScore[i][j]>myScore[u][v]){
u = i;
v = j;
}
}
}
}
}
onStep(u,v,false);
chessBorad[u][v]=2;
for(var k=0;k<count;k++){
if(wins[u][v][k]){
computerWin[k]++;
myWin[k]=6;
if(computerWin[k]==5){
alert("你输了");
over = true;
}
}
}
if(!over){
me = !me;
}
};
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