可否有大神帮忙看一下哪里写的不对
var chessBoard = []; //用于判断指定位置是否已落子
var me = true;
var over = false; //用于判断游戏是否结束
// 所有的赢法数组
var wins = [];
// 赢法的统计数组
var myWin = [];
var computerWin = [];
//用于判断指定位置是否已落子,初始化
for (var i = 0; i < 15; i++) {
chessBoard[i] = [];
for (var j = 0; j < 15; j++) {
chessBoard[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}
// 计算所有可能的赢法
var count = 0;
// 横线的赢法
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i][j+k][count] = true;
}
count++;
}
}
// 竖线的赢法
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[j+k][i][count] = true;
}
count++;
}
}
// 斜线的赢法
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i+k][j+k][count] = true;
}
count++;
}
}
// 反斜线的赢法
for (var i = 0; i < 11; i++) {
for (var j = 14; j > 3; j--) {
for (var k = 0; k < 5; k++) {
wins[i+k][j-k][count] = true;
}
count++;
}
}
// 初始化赢法
for (var i = 0; i < count; i++) {
myWin[i] = 0;
computerWin[i] = 0;
}
console.log(count);
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo = new Image();
logo.src = 'image/1.png';
logo.onload = function () {
context.drawImage(logo, 0, 0, 450, 450);
drawChessBoard();
}
var drawChessBoard = function () {
for (var i = 0; i < 15; i++) {
context.moveTo(15 + i * 30, 15);
context.lineTo(15 + i * 30, 435);
context.stroke();
context.moveTo(15, 15 + i * 30);
context.lineTo(435, 15 + i * 30);
context.stroke();
}
}
var oneStep = function (i, j, me) {
context.beginPath();
context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
if (me) {
gradient.addColorStop(0, "#0A0A0A");
gradient.addColorStop(1, "#636766");
} else {
gradient.addColorStop(0, "#D1D1D1");
gradient.addColorStop(1, "#f9f9f9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function (e) {
if (over) return;
if (!me) return;
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if (chessBoard[i][j] == 0) {
oneStep(i, j, me);
chessBoard[i][j] = 1;
if (me) {
chessBoard[i][j] = 1;
} else {
chessBoard[i][j] = 2;
}
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
myWin[k]++;
computerWin[k] = 6;
if (myWin[k] == 5) {
window.alert("you win");
over = true;
}
}
}
if (!over) {
me = !me;
computerAI();
}
}
}
var computerAI = function () {
var myScore = [];
var computerScore = [];
var max = 0;
var u = 0,
v = 0;
for (var i = 0; i < 15; i++) {
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < 15; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 15; j++) {
if (chessBoard[i][j] == 0) {
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
if (myWin[k] == 1) {
myScore[i][j] += 200;
} else if (myWin[k] = 2) {
myScore[i][j] += 400;
} else if (myWin[k] = 3) {
myScore[i][j] += 2000;
} else if (myWin[k] = 4) {
myScore[i][j] += 10000;
}
if (computerWin[k] == 1) {
computerScore[i][j] += 220;
} else if (computerWin[k] = 2) {
computerScore[i][j] += 420;
} else if (computerWin[k] = 3) {
computerScore[i][j] += 2100;
} else if (computerWin[k] = 4) {
computerScore[i][j] += 20000;
}
}
}
// console.log(myScore[i][j],computerScore[i][j]);
if (myScore[i][j] > max) {
max = myScore[i][j];
u = i;
v = j;
} else if (myScore[i][j] == max) {
if (computerScore[i][j] > computerScore[u][v]) {
u = i;
v = j;
}
}
if (computerScore[i][j] > max) {
max = computerScore[i][j];
u = i;
v = j;
} else if (computerScore[i][j] == max) {
if (myScore[i][j] > myScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
oneStep(u, v, false);
chessBoard[u][v] = 2;
for (var k = 0; k < count; k++) {
if (wins[u][v][k]) {
computerWin[k]++;
myWin[k] = 6;
if (computerWin[k] == 5) {
window.alert("computer win");
over = true;
}
}
}
if (!over) {
me = !me;
}
}