求源码,源码
谁有源代码的分享下吧
谁有源代码的分享下吧
2017-04-09
var chessBoard=[];
var me=true;
var over=false;
//赢法数组
var wins=[];
//赢法统计数组
var myWin=[];
var computerWin=[];
for(var i=0;i<15;i++){
chessBoard[i]=[];
for(var j=0;j<15;j++){
chessBoard[i][j]=0;
}
}
for(var i=0;i<15;i++){
wins[i]=[];
for(var j=0;j<15;j++){
wins[i][j]=[];
}
}
//统计所有横线的赢法
var count=0;
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
//wins[0][0][0]=true
//wins[0][1][0]=true
//wins[0][2][0]=true
//wins[0][3][0]=true
//wins[0][4][0]=true
for(var k=0;k<5;k++){
wins[i][j+k][count]=true;
}
count++;
}
}
//统计所有竖线的赢法
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[j+k][i][count]=true;
}
count++;
}
}
//统计所有斜线的用法
for(var i=0;i<11;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[i+k][j+k][count]=true;
}
count++;
}
}
//统计所有反斜线的用法
for(var i=0;i<11;i++){
for(var j=14;j>3;j--){
for(var k=0;k<5;k++){
wins[i+k][j-k][count]=true;
}
count++;
}
}
console.log(count);
for(var i=0;i<count;i++){
myWin[i]=0;
computerWin[i]=0;
}
var chess=document.getElementById('chess');
var context=chess.getContext('2d');
context.strokeStyle="#BFBFBF";
var logo=new Image();
logo.src="image/logo.jpg";
logo.onload=function(){
//绘制北背景图
context.drawImage(logo,0,0,450,450);
//绘制五子棋棋盘
drawChessBoard();
}
var drawChessBoard=function(){
for(var i=0;i<15 ;i++){
context.moveTo(15+i*30,15);
context.lineTo(15+i*30,435);
context.stroke();
context.moveTo(15,15+i*30);
context.lineTo(435,15+i*30);
context.stroke();//stroke是用来描边的
}
}
var oneStep=function(i,j,me){
//绘制棋子
context.beginPath();
context.arc(15+i*30,15+j*30,13,0,2* Math.PI);
context.closePath();
//绘制棋子颜色渐变
var gradient= context.createRadialGradient(15+i*30+2,15+j*30-2,13,15+i*30+2,15+j*30-2,0);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle=gradient;
context.fill();//fill是用来填充的
}
chess.onclick=function(e){
if(over){
return ;
}
if(!me){
return ;
}
var x=e.offsetX;//设置坐标
var y=e.offsetY;
var i=Math.floor(x/30);
var j=Math.floor(y/30);
if(chessBoard[i][j]==0){
oneStep(i,j,me);
chessBoard[i][j]=1;
for(var k=0;k<count;k++){
if(wins[i][j][k]){
myWin[k]++;
computerWin[k]=6;
if(myWin[k]==5){
window.alert("你赢了");
over=true;
}
}
}
if(!over){
me!=me;
computerAI();
}
}
}
var computerAI=function(){
var myScore=[];
var computerScore=[];
var max=0;
var u=0,v=0;
for(var i=0;i<15;i++){
myScore[i]=[];
computerScore[i]=[];
for(var j=0;j<15;j++){
myScore[i][j]=0;
computerScore[i][j]=0;
}
}
for(var i=0;i<15;i++){
for(var j=0;j<15;j++){
if(chessBoard[i][j]==0){
for(var k=0;k<count;k++){
if(wins[i][j][k]){
if(myWin[k]==1){
myScore[i][j]+=200;
}else if(myWin[k]==2){
myScore[i][j]+=400;
}else if(myWin[k]==3){
myScore[i][j]+=2000;
}else if(myWin[k]==4){
myScore[i][j]+=10000;
}
if(computerWin[k]==1){
computerScore[i][j]+=220;
}else if(computerWin[k]==2){
computerScore[i][j]+=420;
}else if(computerWin[k]==3){
computerScore[i][j]+=2100;
}else if(computerWin[k]==4){
computerScore[i][j]+=20000;
}
}
}
if(myScore[i][j]>max){
max=myScore[i][j];
u=i;
v=j;
}else if(myScore[i][j]==max){
if(computerScore[i][j]>computerScore[u][v]){
u=i;
v=j;
}
}
if(computerScore[i][j]>max){
max=computerScore[i][j];
u=i;
v=j;
}else if(computerScore[i][j]==max){
if(computerScore[i][j]>myScore[u][v]){
u=i;
v=j;
}
}
}
}
}
oneStep(u,v,false);
chessBoard[u][v]=2;
for(var k=0;k<count;k++){
if(wins[u][v][k]){
computerWin[k]++;
myWin[k]=6;
if(computerWin[k]==5){
window.alert("计算机赢了");
over=true;
}
}
}
if(!over){
me!=me;
}
}
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