求项目的源代码
老师有源代码可以看么?全部的代码截图或者全部的代码
老师有源代码可以看么?全部的代码截图或者全部的代码
2016-11-29
var chessBoard= [];
var me =true;
var over=false;
//赢法数组
var wins=[];
//赢法的统计数组
var myWin=[];
var computerWin=[];
for(var i=0; i<15; i++) {
chessBoard[i]=[];
for(var j=0;j<15;j++){
chessBoard[i][j]=0;
}
}
for(var i=0;i<15;i++) {
wins[i]=[];
for(var j=0;j<15;j++){
wins[i][j] = [];
}
}
var count=0;
for(var i=0;i<15;i++) {
for(var j=0;j<11; j++) {
for(var k=0;k<5;k++){
wins[i][j+k][count]=true;
}
count ++;
}
}
for(var i=0;i<15;i++) {
for(var j=0;j<11; j++) {
for(var k=0;k<5;k++){
wins[j+k][i][count]=true;
}
count ++;
}
}
for(var i=0;i<11;i++) {
for(var j=0;j<11; j++) {
for(var k=0;k<5;k++){
wins[i+k][j+k][count]=true;
}
count ++;
}
}
for(var i=0;i<11;i++) {
for(var j=14;j>3; j--) {
for(var k=0;k<5;k++){
wins[i+k][j-k][count]=true;
}
count ++;
}
}
for(var i=0;i<count;i++){
myWin[i]=0;
computerWin[i]=0;
}
var chess= document.getElementById('chess');
var context= chess.getContext('2d');
context.strokeStyle="#BFBFBF";
var logo= new Image();
logo.src="img/logo.jpeg";
logo.onload=function(){
context.drawImage(logo,0,0,450,450);
drawChessBoard();
}
var drawChessBoard=function(){
for(var i=0; i<15; i++) {
context.moveTo(15 + i*30,15);
context.lineTo(15 + i*30,435);
context.stroke();
context.moveTo(15,15 + i*30);
context.lineTo(435,15 + i*30,435);
context.stroke();
}
}
var oneStep= function(i,j,me){
context.beginPath();
context.arc(15+i*30,15+j*30,13,0,2*Math.PI);
context.closePath();
var gradient=context.createRadialGradient(15+i*30+2,15+j*30-2,13,5+i*30+2,15+j*30-2,0);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
} else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle=gradient;
context.fill();
}
chess.onclick = function(e) {
if(over) {
return;
}
if(!me) {
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if(chessBoard[i][j] == 0) {
oneStep(i, j, me);
chessBoard[i][j] = 1;
for(var k=0; k<count; k++) {
if(wins[i][j][k]) {
myWin[k]++;
computerWin[k] = 6;
if(myWin[k] ==5) {
window.alert("你赢了");
over = true;
}
}
}
if(!over) {
me = !me;
computerAI();
}
}
}
var computerAI = function() {
var myScore = [];
var computerScore = [];
var max = 0;
var u = 0, v = 0;
for(var i=0; i<15; i++) {
myScore[i] = [];
computerScore[i] = [];
for(var j=0; j<15; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for(var i=0; i<15; i++) {
for(var j=0; j<15; j++) {
if(chessBoard[i][j] == 0) {
for(var k=0; k<count; k++) {
if(wins[i][j][k]) {
if(myWin[k] == 1) {
myScore[i][j] += 200;
} else if(myWin[k] == 2) {
myScore[i][j] +=400;
} else if(myWin[k] == 3) {
myScore[i][j] += 2000;
} else if(myWin[k] == 4) {
myScore[i][j] += 10000;
}
if(computerWin[k] == 1) {
computerScore[i][j] += 220;
} else if(computerWin[k] == 2) {
computerScore[i][j] += 420;
} else if(computerWin[k] == 3) {
computerScore[i][j] += 2100;
} else if(computerWin[k] == 4) {
computerScore[i][j] += 20000;
}
}
}
if(myScore[i][j] > max) {
max = myScore[i][j];
u = i;
v = j;
} else if(myScore[i][j] == max) {
if(computerScore[i][j] > computerScore[u][v]) {
u = i;
v = j;
}
}
if(computerScore[i][j] > max) {
max = computerScore[i][j];
u = i;
v = j;
} else if(computerScore[i][j] == max) {
if(myScore[i][j] > myScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
oneStep(u, v, false);
chessBoard[u][v] = 2;
for(var k=0; k<count; k++) {
if(wins[u][v][k]) {
computerWin[k]++;
myWin[k] = 6;
if(computerWin[k] ==5) {
window.alert("计算机赢了");
over = true;
}
}
}
if(!over) {
me = !me;
}
}
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