为什么判断不了有没有赢?
// JavaScript Document
var chessBoard = [];
var me = true;
var over=false;
//AI 赢法数组
var wins=[];
//赢法的统计数组
var myWin=[];
var computerWin=[];
for(var i=0;i<15;i++){
chessBoard[i]=[];
for(var j=0;j<15;j++){
chessBoard[i][j]=0;
}
}
//三维数组
for(var i=0;i<15;i++){
wins[i]=[];
for(var j=0;j<15;j++){
wins[i][j]=[];
}
}
var count = 0;
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
//wins[0][0][0]=true;
//wins[0][1][0]=true;
//wins[0][2][0]=true;
//wins[0][3][0]=true;
//wins[0][4][0]=true;
//wins[0][1][1]=true;
//wins[0][2][1]=true;
//wins[0][3][1]=true;
//wins[0][4][1]=true;
//wins[0][5][1]=true;
for(var k=0;k<5;k++){
wins[i][j+k][count]=true;
}
count++;
}
}
for(var i=0;i<15;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[j+k][i][count]=true;
}
count++;
}
}
for(var i=0;i<11;i++){
for(var j=0;j<11;j++){
for(var k=0;k<5;k++){
wins[i+k][j+k][count]=true;
}
count++;
}
}
for(var i=0;i<11;i++){
for(var j=14;j>3;j--){
for(var k=0;k<5;k++){
wins[i+k][j-k][count]=true;
}
count++;
}
}
console.log(count);//统计多少种赢法
for(var i=0;i<count;i++){
myWin[i]=0;
computerWin[i]=0;
}
//UI
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo=new Image();
logo.src = "images/logo.jpg";
logo.onload = function(){
context.drawImage(logo,0,0,450,450);//先画背景图
drawChessBoard();//再画棋盘
}
var drawChessBoard = function(){
//画棋盘
for(var i=0;i<15;i++){
context.moveTo(15+i*30,15);
context.lineTo(15+i*30,435);
context.stroke();//horizontal line
context.moveTo(15,15+i*30);
context.lineTo(435,15+i*30);
context.stroke();//vertical line
}
}
var oneStep = function(i,j,me){
//画棋子
context.beginPath();
context.arc(15+i*30,15+j*30,13,0,2*Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15+i*30+2,15+j*30-2,13,15+i*30+2,15+j*30-2,0);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}
else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle = gradient;//填充颜色
context.fill();//context.stroke();
}
//下棋
chess.onclick = function(e){
if(over){
return false;
}
var x = e.offsetX;
var y = e.offsetY;
var i=Math.floor(x/30);
var j=Math.floor(y/30);
if(chessBoard[i][j]==0){
oneStep(i,j,me);
if(me){
chessBoard[i][j]=1;//白棋为1
}
else{
chessBoard[i][j]=2;
}
me=!me;
for(var k=0;k<count;k++){
if(wins[i][j][k]){
myWin[k]++;
computerWin[k]=6;
if(myWin[k]==5 ){
window.alter("You win!");
over=true;
}
}
}
}
}