var can1;
var cam2;
var ctx1;
var ctx2;
var lastTime;
var deltaTime;
var bgPic = new Image();
var canWidth;
var canHeight;
var ane;
var fruit;
document.body.onload = game;
function game() {
// body...
init();
gameloop();
}
function init(){
//获得canvas context
can1 = document.getElementById("canvas1");
can2 = document.getElementById("canvas2");
ctx1 = can1.getContext('2d');
ctx2 = can2.getContext('2d');
bgPic.src = './src/background.jpg';
canWidth = can1.width;
canHeight = can1.height;
drawBackground();
ane = new aneObj();
ane.init();
fruit = new fruitObj();
fruit.init();
}
function gameloop(){
//requestAnimFrame(gameloop);
window.requestAnimFrame(gameloop);
var now = Date.now();
deltaTime = now - lastTime;
lastTime = now;
ane.draw();
fruit.draw();
}
var aneObj = function(){
this.x = [];
this.len = [];
}
aneObj.prototype.num = 50;
aneObj.prototype.init = function(){
for (var i = 0; i <= this.num; i++) {
this.x[i] = i * 16 + Math.random() * 20;
this.len[i] = 200 + Math.random() * 20;
}
}
aneObj.prototype.draw = function(){
ctx2.save();
ctx2.globalAlpha=0.2;
ctx2.lineWidth = 20;
ctx2.lineCap = "round";
ctx2.strokeStyle = "#3b154e";
for (var i = 0; i < this.num; i++) {
ctx2.beginPath();
ctx2.moveTo(this.x[i], canHeight);
ctx2.lineTo(this.x[i], canHeight - this.len[i]);
ctx2.stroke();
}
ctx2.restore();
}