时钟效果和计时器效果自适应问题
时钟效果和计时器效果下载下来在浏览器显示的时候只显示了一半,这个因为物理宽高的原因么?但是里面不是设置了自适应么?然后里面也有bug,所有小球都堆积在一起了。
时钟效果和计时器效果下载下来在浏览器显示的时候只显示了一半,这个因为物理宽高的原因么?但是里面不是设置了自适应么?然后里面也有bug,所有小球都堆积在一起了。
2016-05-30
var WINDOW_WIDTH = 1024; var WINDOW_HEIGHT = 600; var RADIUS = 8; var MARGIN_TOP = 60; var MARGIN_LEFT = 30; const endTime = new Date(2016,5,5,18,47,52); var curShowTimeSeconds = 0 var balls = []; const colors = ["#33B5E5","#0099CC","#AA66CC","#9933CC","#99CC00","#669900","#FFBB33","#FF8800","#FF4444","#CC0000"] window.onload = function(){ WINDOW_WIDTH = document.body.clientWidth; //WINDOW_HEIGHT = document.body.clientHeight; MARGIN_LEFT = Math.round( WINDOW_WIDTH / 10 ); RADIUS = Math.round( WINDOW_WIDTH * 4 / 5 / 108 ) - 1; MARGIN_TOP = Math.round( WINDOW_HEIGHT / 5 ); var canvas = document.getElementById('canvas'); var context = canvas.getContext("2d"); canvas.width = WINDOW_WIDTH; canvas.height = WINDOW_HEIGHT; curShowTimeSeconds = getCurrentShowTimeSeconds() setInterval( function(){ render( context ); update(); } , 50 ); } function getCurrentShowTimeSeconds() { var curTime = new Date(); var ret = endTime.getTime() - curTime.getTime(); ret = Math.round( ret/1000 ) return ret >= 0 ? ret : 0; } function update(){ var nextShowTimeSeconds = getCurrentShowTimeSeconds(); var nextHours = parseInt( nextShowTimeSeconds / 3600); var nextMinutes = parseInt( (nextShowTimeSeconds - nextHours * 3600)/60 ) var nextSeconds = nextShowTimeSeconds % 60 var curHours = parseInt( curShowTimeSeconds / 3600); var curMinutes = parseInt( (curShowTimeSeconds - curHours * 3600)/60 ) var curSeconds = curShowTimeSeconds % 60 if( nextSeconds != curSeconds ){ if( parseInt(curHours/10) != parseInt(nextHours/10) ){ addBalls( MARGIN_LEFT + 0 , MARGIN_TOP , parseInt(curHours/10) ); } if( parseInt(curHours%10) != parseInt(nextHours%10) ){ addBalls( MARGIN_LEFT + 15*(RADIUS+1) , MARGIN_TOP , parseInt(curHours/10) ); } if( parseInt(curMinutes/10) != parseInt(nextMinutes/10) ){ addBalls( MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , parseInt(curMinutes/10) ); } if( parseInt(curMinutes%10) != parseInt(nextMinutes%10) ){ addBalls( MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , parseInt(curMinutes%10) ); } if( parseInt(curSeconds/10) != parseInt(nextSeconds/10) ){ addBalls( MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , parseInt(curSeconds/10) ); } if( parseInt(curSeconds%10) != parseInt(nextSeconds%10) ){ addBalls( MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , parseInt(nextSeconds%10) ); } curShowTimeSeconds = nextShowTimeSeconds; } updateBalls(); console.log( balls.length ) } function updateBalls(){ for( var i = 0 ; i < balls.length ; i ++ ){ balls[i].x += balls[i].vx; balls[i].y += balls[i].vy; balls[i].vy += balls[i].g; if( balls[i].y >= WINDOW_HEIGHT-RADIUS ){ balls[i].y = WINDOW_HEIGHT-RADIUS; balls[i].vy = - balls[i].vy*0.75; } } var cnt = 0; for( var i = 0; i < balls.length; i ++) if( balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH ) balls[cnt++] = balls[i] while( balls.length > Math.min(300,cnt) ){ balls.pop(); } } function addBalls( x , y , num ){ for( var i = 0 ; i < digit[num].length ; i ++ ) for( var j = 0 ; j < digit[num][i].length ; j ++ ) if( digit[num][i][j] == 1 ){ var aBall = { x:x+j*2*(RADIUS+1)+(RADIUS+1), y:y+i*2*(RADIUS+1)+(RADIUS+1), g:1.5+Math.random(), vx:Math.pow( -1 , Math.ceil( Math.random()*1000 ) ) * 4, vy:-5, color: colors[ Math.floor( Math.random()*colors.length ) ] } balls.push( aBall ) } } function render( cxt ){ cxt.clearRect(0,0,WINDOW_WIDTH, WINDOW_HEIGHT); var hours = parseInt( curShowTimeSeconds / 3600); var minutes = parseInt( (curShowTimeSeconds - hours * 3600)/60 ) var seconds = curShowTimeSeconds % 60 renderDigit( MARGIN_LEFT , MARGIN_TOP , parseInt(hours/10) , cxt ) renderDigit( MARGIN_LEFT + 15*(RADIUS+1) , MARGIN_TOP , parseInt(hours%10) , cxt ) renderDigit( MARGIN_LEFT + 30*(RADIUS + 1) , MARGIN_TOP , 10 , cxt ) renderDigit( MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , parseInt(minutes/10) , cxt); renderDigit( MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , parseInt(minutes%10) , cxt); renderDigit( MARGIN_LEFT + 69*(RADIUS+1) , MARGIN_TOP , 10 , cxt); renderDigit( MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , parseInt(seconds/10) , cxt); renderDigit( MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , parseInt(seconds%10) , cxt); for( var i = 0 ; i < balls.length ; i ++ ){ cxt.fillStyle=balls[i].color; cxt.beginPath(); cxt.arc( balls[i].x , balls[i].y , RADIUS , 0 , 2*Math.PI , true ); cxt.closePath(); cxt.fill(); } } function renderDigit( x , y , num , cxt ){ cxt.fillStyle = "rgb(0,102,153)"; for( var i = 0 ; i < digit[num].length ; i ++ ) for(var j = 0 ; j < digit[num][i].length ; j ++ ) if( digit[num][i][j] == 1 ){ cxt.beginPath(); cxt.arc( x+j*2*(RADIUS+1)+(RADIUS+1) , y+i*2*(RADIUS+1)+(RADIUS+1) , RADIUS , 0 , 2*Math.PI ) cxt.closePath() cxt.fill() } }
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