写完浏览器崩溃了,是为什么呢
//UI篇 可以实现人人大战
var chessBoard = [];
var me = true;
//赢法数组
var wins = [];
for(var i =0;i<15;i++){
chessBoard[i] = [];
for(var j=0; j<15; j++){
chessBoard[i][j] = 0;
}
}
for(var i=0; i<15; i++){
wins[i] = [];
for(var j =0; i <15; j++) {
wins[i][j] = [];
}
}
//横线的赢法
var count = 0;
for(var i = 0; i <15; i++) {
for(var j = 0; j < 11; j++) {
//wins[0][0][0] = true
//wins[0][1][0] = true
//wins[0][2][0] = true
//wins[0][3][0] = true
//wins[0][4][0] = true
//wins[0][1][1] = true
//wins[0][2][1] = true
//wins[0][3][1] = true
//wins[0][4][1] = true
//wins[0][5][1] = true
for(var k = 0; k < 5; k++) {
wins[i][j+k][count] = true;
}
count++;
}
}
//所有竖线
for(var i = 0; i <15; i++) {
for(var j = 0; j < 11; j++) {
for(var k = 0; k < 5; k++) {
wins[j+k][i][count] = true;
}
count++;
}
}
//所有斜线
for(var i = 0; i <11; i++) {
for(var j = 0; j < 11; j++) {
for(var k = 0; k < 5; k++) {
wins[i+k][j+k][count] = true;
}
count++;
}
}
//所有反斜线
for(var i = 0; i <11; i++) {
for(var j = 14; j > 3; j--) {
for(var k = 0; k < 5; k++) {
wins[i+k][j-k][count] = true;
}
count++;
}
}
//console.log(count);
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle = "#BFBFBF";
var logo = new Image();
logo.src = "images/logo.jpg";
logo.onload = function(){
context.drawImage(logo,0,0,450,450);
drawChessBoard();
}
var drawChessBoard = function(){
for(var i=0;i<15;i++){
//棋盘的横线
context.moveTo(15+i*30,15);
context.lineTo(15+i*30,435);
context.stroke();
//棋盘的纵线
context.moveTo(15,15+i*30);
context.lineTo(435,15+i*30);
context.stroke();
}
}
var oneStep = function(i,j,me){
context.beginPath();
context.arc(15+i*30,15+j*30,13,0,2*Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15+i*30+2,15+j*30-2,13,15+i*30+2,15+j*30-2,0);
if(me){
gradient.addColorStop(0,"#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{
gradient.addColorStop(0,"#D1D1D1");
gradient.addColorStop(1,"#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function(e){
var x = e.offsetX;
var y = e.offsetY;
var i =Math.floor(x / 30);
var j =Math.floor(y / 30);
if(chessBoard[i][j]==0){
oneStep(i,j,me);
if(me){
chessBoard[i][j] = 1;
}else{
chessBoard[i][j] = 2;
}
me = !me;
}
}