var chessBoard = [];
var me = true;
var over=false;
//赢法数组
var wins= [];
//赢法统计数组
var myWin = [];
var computerWin = [];
for(var i = 0; i<15; i++) {
chessBoard[i] = [];
for(var j=0; j<15; j++) {
chessBoard[i][j] = 0;
}
}
for(var i = 0; i<15; i++) {
wins[i]= [];
for(var j=0; j<15; j++) {
wins[i][j] = [];
}
}
var count = 0;
for(var i = 0; i<15; i++) {
for(var j=0; j<11; j++) {
for (var k= 0; k < 5; k++) {
wins[i][j+k][count] = true;
}
count++;
}
}
for(var i = 0; i<15; i++) {
for(var j=0; j<11; j++) {
for (var k= 0; k < 5; k++) {
wins[j+k][i][count] = true;
}
count++;
}
}
for(var i = 0; i<11; i++) {
for(var j=0; j<11; j++) {
for (var k= 0; k < 5; k++) {
wins[i+k][j+k][count] = true;
}
count++;
}
}
for(var i = 0; i<11; i++) {
for(var j=0; j>3; j++) {
for (var k= 0; k < 5; k++) {
wins[i+k][j-k][count] = true;
}
count++;
}
}
for(var i=0;i<count;i++){
myWin[i]=0;
computerWin[i]=0;
}
var chess = document.getElementById('chess');
var context = chess.getContext('2d');
context.strokeStyle= "#0A0A0A";
var logo = new Image();
logo.src = "images/logo.jpg";
logo.onload = function(){
context.drawImage(logo, 0,0,450,450);
drawChessBoard();
}
//画棋盘
var drawChessBoard = function(){
for(var i = 0; i < 19 ; i++){
context.moveTo( 15+30*i, 15);
context.lineTo(15+30*i, 435);
context.stroke();
context.moveTo(15, 15+30*i);
context.lineTo(435, 15+ 30*i);
context.stroke();
}
}
//下子坐标
var oneStep = function(i, j, me){
context.beginPath();
context.arc(15 + i*30, 15 + j*30, 13, 0, 2*Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + i*30 + 2, 15 + j*30 - 2, 13, 15 + i*30 + 2, 15 + j*30 - 2,0);
if(me) {
gradient.addColorStop(0, "#0A0A0A");
gradient.addColorStop(1,"#636766");
}else{
gradient.addColorStop(0, "#D1D1D1");
gradient.addColorStop(1, "#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
//点击鼠标下子
chess.onclick = function(e) {
if (over) {
return;
}
if(!me){
return;
}
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if(chessBoard[i][j] == 0) {
oneStep(i, j, me);
chessBoard[i][j] = 1;
for (var k = 0;k<count ; k++) {
if (wins[i][j][k]) {
myWin[k]++;
computerWin[k]=6;
if (myWin[k]==5) {
window.alert("you win!");
over = true;
}
}
}
if (!over) {
me = !me;
computerAI();
}
}
}
var computerAI=function(){
var myScore = [];
var computerScore = [];
var max = 0;
var u = 0, v = 0;
for(var i=0;i<15;i++){
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < 15; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for (var i = 0; i < 15; i++){
for (var j = 0; j < 15; j--) {
if (chessBoard[i][j]==0) {
for (var k=0; k < count; k++) {
if (wins[i][j][k]) {
if (myWin==1) {
myScore[i][j]+=200;
} else if(myWin==2){
myScore[i][j]+=400;
}else if(myWin==3){
myScore[i][j]+=2000;
}else if(myWin==4){
myScore[i][j]+=10000;
}
if (computerWin==1) {
computerScore[i][j]+=300;
} else if(computerWin==2){
computerScore[i][j]+=500;
}else if(computerWin==3){
computerScore[i][j]+=3000;
}else if(computerWin==4){
computerScore[i][j]+=20000;
}
}
}
if (myScore[i][j]>max) {
max = myScore[i][j];
u = i;
v = j;
}else if(myScore[i][j]==max){
if (computerScore[i][j]>computerScore[u][v]) {
u = i;
v = j;
}
}
if (computerScore[i][j]>max) {
max = computerScore[i][j];
u = i;
v = j;
}else if(computerScore[i][j]==max){
if (myScore[i][j]>myScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
oneStep(u,v,false);
chessBoard[u][v]=2;
for (var k = 0;k<count ; k++) {
if (wins[u][v][k]) {
computerWin[k]++;
myWin[k]=6;
if (computerWin[k]==5) {
window.alert("computer win!");
over = true;
}
}
}
if (!over) {
me = !me;
}
}