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其他都没问题,就是点黑子还是成白子,点黑子成白子啊!!!!!!!


var chessBoard =[];

var me = true;


for(var i = 0; i<15; i++){

chessBoard[i]= [];

for(var j=0; j<15; j++){

chessBoard[i][j] =0;

}

}

var chess = document.getElementById('chess');

var context = chess.getContext('2d');


context.strokeStyle = "#BFBFBF";


var logo = new Image();

logo.src = "images/logo.png";

logo.onload = function(){

  context.drawImage(logo, 0, 0, 450, 450);

  drawChessBoard();

}


var drawChessBoard = function(){

 for(var i=0; i < 15; i++){

  context.moveTo(15 + i*30, 15);

  context.lineTo(15 + i*30, 435);

  context.stroke();

  context.moveTo(15, 15 + i*30);

  context.lineTo(435, 15 + i*30);

  context.stroke();

  }

}


var oneStep = function(i, j, me){

  context.beginPath();

  context.arc(15 + i*30, 15 + j*30, 13, 0, 2*Math.PI);

  context.closePath();

  var gradient = context.createRadialGradient(15 + i*30 + 2, 15 + j*30 - 2, 13, 15 + i*30 + 2, 15 + j*30 - 2, 0);

  if(me){

   gradient.addColorStop(0, "#0A0A0A");

   gradient.addColorStop(1, "#636766");

  } else{

   gradient.addColorStop(0, "#D1D1D1");

   gradient.addColorStop(1, "#F9F9F9");

  }

  context.fillStyle = gradient;

  context.fill();

}


chess.onclick = function(e){

var x = e.offsetX;

var y = e.offsetY;

var i =Math.floor(x / 30);

var j =Math.floor(y / 30);

if(chessBoard[i][j]==0){

oneStep(i, j, me);

if(me){

chessBoard[i][j]==1;

} else{

chessBoard[i][j]==2;

}

me = !me;

 }

}


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1 回答

chessBoard[i][j]==1;和chessBoard[i][j]==2;是单等于号而不是双等于号

0 回复 有任何疑惑可以回复我~

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其他都没问题,就是点黑子还是成白子,点黑子成白子啊!!!!!!!

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