老师,为什么最后运行不出来?
var chessBoard = []; var me = true; var over = false; //赢法数组 var wins = []; //赢法统计数组 var myWin = []; var computerWin = []; for(var i = 0;i < 15;i++){//ÅжÏÊÇ·ñÂä×Ó chessBoard[i] = []; for(var j = 0;j < 15;j++){ chessBoard[i][j] = 0; } } for(var i = 0;i<15;i++){ wins[i] = []; for(var j = 0;j<15;j++){ wins[i][j] = []; } } //横线赢法 var count = 0; for(var i=0;i<15;i++){ for(var j=0;j<11;j++){ for(var k=0;k<5;k++){ wins[i][j+k][count] = true; } count++; } } //竖线赢法 for(var i=0;i<15;i++){ for(var j=0;j<11;j++){ for(var k=0;k<5;k++){ wins[j+k][i][count] = true; } count++; } } //斜线赢法 for(var i=0;i<11;i++){ for(var j=0;j<11;j++){ for(var k=0;k<5;k++){ wins[i+k][j+k][count] = true; } count++; } } //反斜线赢法 for(var i=0;i<11;i++){ for(var j=14;j>3;j--){ for(var k=0;k<5;k++){ wins[i+k][j-k][count] = true; } count++; } } console.log(count); for(var i = 0;i<count;i++){ myWin[i] = 0; computerWin[i] = 0; } var chess = document.getElementById('chess'); var context = chess.getContext('2d'); context.strokeStyle = "#BFBFBF"; var kongfu = new Image(); kongfu.src="images/kongfu.png"; kongfu.onload = function(){ context.drawImage(kongfu,0,0,450,450); drawChessBoard(); } var drawChessBoard = function(){ for(var i = 0;i<15;i++){ context.moveTo(15 + 30*i,15); context.lineTo(15+30*i,435); context.stroke(); context.moveTo(15 ,15+ 30*i); context.lineTo(435,15+30*i); context.stroke(); } } var oneStep = function(i,j,me){ context.beginPath(); context.arc(15 + 30*i,15 + 30*j,13,0,2*Math.PI); context.closePath(); var gradient = context.createRadialGradient(15 + 30*i + 2,15 + 30*j - 2,13,15 + 30*i + 2,15 + 30*j - 2,0); if(me){ gradient.addColorStop(0,"#0A0A0A"); gradient.addColorStop(1,"#636766"); }else{ gradient.addColorStop(0,"#D1D1D1"); gradient.addColorStop(1,"#F9F9F9"); } context.fillStyle = gradient; context.fill(); } chess.onelick = function(e){ if(over){ return; } if(!me){ return; } var x = e.offsetX; var y = e.offsetY; var i = Math.floor(x / 30); var j = Math.floor(y / 30); if(chessBoard[i][j] == 0){ oneStep(i,j,me); chessBoard[i][j] = 1; for(var k =0;k<count;k++){ if(wins[i][j][k]){ myWin[k]++; computerWin[k] = 6; if(myWin[k] == 5){ window.alert("你赢了!"); over = true; } } }if(!over){ me = !me; computerAI(); } } } var computerAI = function(){ var myScore = []; var computerScore = []; var max = 0; var u = 0,v = 0; for(var i =0;i<15;i++){ myScore[i] = []; computerScore[i] = []; for(var j = 0;j<15;j++){ myScore[i][j] = 0; computerScore[i][j] = 0; } } for(var i = 0;i<15;i++){ for(var j = 0,j<15;j++){ if(chessBoard[i][j] == 0){ for(var k = 0;k<count;k++){ if(wins[i][j][k]){ if(myWin[k] == 1){ myScore[i][j] += 200; }else if(myWin[k] == 2){ myScore[i][j] += 400; }else if(myWin[k] == 3){ myScore[i][j] += 2000; }else if(myWin[k] == 4){ myScore[i][j] += 10000; } if(computerWin[k] == 1){ computerScore[i][j] += 220; }else if(computerWin[k] == 2){ computerScore[i][j] += 420; }else if(computerWin[k] == 3){ computerScore[i][j] += 2100; }else if(computerWin[k] == 4){ computerScore[i][j] += 20000; } } } if(myScore[i][j] > max){ max = myScore[i][j]; u = i; v = j; }else if(myScore[i][j] == max){ if(computerScore[i][j] > computerScore[u][v]){ u = i; v = j; } } if(computerScore[i][j] > max){ max = computerScore[i][j]; u = i; v = j; }else if(computerScore[i][j] == max){ if(myScore[i][j] > myScore[u][v]){ u = i; v = j; } } } } } oneStep(u,v,false); chessBoard[u][v] = 2; for(var k =0;k<count;k++){ if(wins[u][v][k]){ computerWin[k]++; myWin[k] = 6; if(computerWin[k] == 5){ window.alert("计算机赢了!"); over = true; } } }if(!over){ me = !me; } }
最后变成了这样