把x,y搞反了,
gameData[cur.origin.y + i][cur.origin.x + j] = 0;
gameData[cur.origin.y + i][cur.origin.x + j] = cur.data[i][j];
gameData[cur.origin.y + i][cur.origin.x + j] = 0;
gameData[cur.origin.y + i][cur.origin.x + j] = cur.data[i][j];
2018-01-23