线程池
一、使用线程池的优势:
1. 降低资源消耗。通过重复利用已创建的线程降低线程创建和销毁造成的消耗;
2. 提高响应速度。当任务到达时,任务可以不需要的等到线程创建就能执行;
3. 提高线程的可管理性。线程是稀缺资源,如果无限制的创建,不仅会消耗系统资源,还会降低系统的稳定性,不是线程越多越好。使用线程池可以进行统一的分配,调优和监控。
二、线程池的参数说明:
1. corePoolSize: 线程池的基本大小,当提交一个任务到线程池时,线程池会创建一个线程来执行,即使其他空闲的基本线程能够执行新任务也会创建线程,等到需要执行的任务数大于线程池基本大小时就不再创建。如果调用了线程池的prestartAllCoreThreads方法,线程池会提前创建并启动所有基本线程。
2. runnableTaskQueue: 任务队列,用于保存等待执行的任务的阻塞队列,可以选择以下几个阻塞队列:
* ArrayBlockingQueue: 是一个基于数组结构的有界阻塞队列,此队列按FIFO(先进先出)原则对元素进行排序;
* LinkedBlockingQueue: 是一个基于链表结构的阻塞队列,此队列按FIFO(先进先出)排序元素,吞吐量通常要高于ArrayBlockingQueue,静态工厂方法Executors.newFixedThreadPool()使用了这个队列;
* SynchronousQueue: 一个不存储元素的阻塞队列。每个插入操作必须等到另一个线程调用移除操作,否则插入操作一直处于阻塞状态,吞吐量通常要高于LinkedBlockingQueue,静态工厂方法Executors.newCachedThreadPool使用了这个队列;
* PriorityBlockingQueue: 一个具有优先级的无限阻塞队列;
3. maximumPoolSize: 线程池最大大小,线程池允许创建的最大线程数。如果队列满了,并且已创建的线程数小于最大线程数,则线程池会再创建新的线程执行任务。值得注意的是如果使用了无界的任务队列这个参数就没什么效果;
4. ThreadFactory: 用于创建线程的工厂,可以通过线程工厂给每个创建出来的线程设置更有意义的名字,Debug和定位问题的时候比较方便;
5. RejectedExecutionHandler(饱和策略):当队列和线程池都满了,说明线程池处于饱和状态,那么必须采取一个策略处理提交的新任务。这个策略默认情况下是AbortPolicy,表示无法处理新任务时抛出异常;其他策略如下:
* CallerRunsPolicy: 只用调用者所在线程来运行任务;
* DiscardOldestPolicy: 丢弃队列里最近的一个任务,并执行当前任务;
* DiscardPolicy: 不处理,丢弃掉;
* 当然也可以根据应用场景需要来实现RejectedExecutionHandler接口自定义策略,如记录日志或持久化不能处理的任务;
6. keepAliveTime: 线程活动保持时间,线程池的工作线程空闲后,保持存活的时间,所以如果任务很多,并且每个任务执行的时间比较短,可以调大这个时间,提高线程的利用率;
7. TimeUnit: 线程活动保持时间的单位,可选的单位有天(DAYS),小时(HOURS),分钟(MINUTES),毫秒(MILLISECONDS),微秒(MICROSECONDS,千分之一毫秒)和毫微秒(NANOSECONDS, 千分之一微秒);
8. 其他参数说明:
//线程池的控制状态:用来表示线程池的运行状态(整型的高3位)和运行的worker数量(低29位)
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
// 29位的偏移量
private static final int COUNT_BITS = Integer.SIZE - 3;
//最大容量(2^29-1)
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
/** 线程运行状态,总共有5个状态,需要3位来表示(所以偏移量为29=32-3)
* RUNNING: 接收新任务并且处理已经进入阻塞队列的任务;
* SHUTDOWN: 不接受新任务,但是处理已经进入阻塞队列的任务;
* STOP: 不接受新任务,不处理已经进入阻塞队列的任务并且中断正在运行的任务;
* TIDYING: 所有的任务都已经终止, workerCount为0,线程转化为TIDYING状态并且调用terminated钩子函数;
* TERMINATED: terminated钩子函数已经运行完成;
*/
private static final int RUNNING = -1 << COUNT_BITS;
private static final int SHUTDOWN = 0 << COUNT_BITS;
private static final int STOP = 1 << COUNT_BITS;
private static final int TIDYING = 2 << COUNT_BITS;
private static final int TERMINATED = 3 << COUNT_BITS;
// 阻塞队列
private final BlockingQueue<Runnable> workQueue;
//可重入锁
private final ReentrantLock mainLock = new ReentrantLock();
//存放工作线程集合
private final HashSet<Worker> workers = new HashSet<Worker>();
//终止条件
private final Condition termination = mainLock.newCondition();
//最大线程池容量
private int largestPoolSize;
//已完成任务数量
private long completedTaskCount;
//线程工厂
private volatile ThreadFactory threadFactory;
//拒绝执行处理器
private volatile RejectedExecutionHandler handler;
//线程等待运行时间
private volatile long keepAliveTime;
//是否运行核心线程超时
private volatile boolean allowCoreThreadTimeOut;
//核心池的大小
private volatile int corePoolSize;
//最大线程池的大小
private volatile int maximumPoolSize;
//默认拒绝执行处理器
private static final RejectedExecutionHandler defaultHandler = new AbortPolicy();
//shutdown和shutdownNow的调用者所需的权限
private static final RuntimePermission shutdownPerm = new RuntimePermission("modifyThread");
三、线程池的构造方法:
public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || //核心大小不能小于0 maximumPoolSize <= 0 || //线程池的初始最大容量不能小于0 maximumPoolSize < corePoolSize || //初始最大容量不能小于核心大小 keepAliveTime < 0) //keepAliveTime不能小于0 throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); //初始化相应的域 this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
四、线程池的重要方法
(1)提交任务:
步骤:
1. 如果运行的线程小于corePoolSize,则尝试使用用户定义的Runnable对象创建一个新的线程,调用addWorker函数会原子性的检查runState和workCount,通过返回false来防止在不应该添加线程时添加了线程;
2. 如果一个任务能够成功入队,在添加一个线程时任然需要进行双重检查(因为在前一次检查后,该线程死亡了),或者当进入到此方法时,线程池已经shutdown了,所以需要再次检查状态,若有必要,当停止时还需要回滚入队列操作,或者当线程池没有线程时需要创建一个新线程;
3. 如果无法入队列,那么需要增加一个新的线程,如果此操作失败,那么就意味着线程池已经shutdown或者已经饱和了,所以拒绝任务;
源码如下:
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); //获取线程池控制状态 int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { //worker数量小于corePoolSize if (addWorker(command, true)) //添加worker return; //成功则返回 //不成功则再次获取线程池控制状态 c = ctl.get(); } //线程池处于RUNNING状态,将用户自定义的Runnable对象添加进workQueue队列 if (isRunning(c) && workQueue.offer(command)) { //再次检查,获取线程池的控制状态 int recheck = ctl.get(); //线程池不处于RUNNING状态,将自定义任务从workQUEUE队列中移除 if (! isRunning(recheck) && remove(command)) //拒绝执行命令 reject(command); else if (workerCountOf(recheck) == 0) //当worker数量等于0 addWorker(null, false); //添加worker } else if (!addWorker(command, false)) //如果添加worker失败 reject(command); //拒绝执行命令 }
(2)添加worker:
1. 原子性的增加workerCount;
2. 将用户给定的任务封装成为一个worker,并将此worker添加进workers集合中;
3. 启动worker对应的线程,并启动该线程,运行worker的run方法;
4. 回滚worker的创建动作,即将worker从workers集合中删除,并原子性的减少workerCount;
源码:
private boolean addWorker(Runnable firstTask, boolean core) { retry: for (;;) { //外层无限循环 //获取线程池控制状态 int c = ctl.get(); //获取状态 int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && //状态大于等于SHUTDOWN,初始的ctl为RUNNING,小于SHUTDOWN ! (rs == SHUTDOWN && //状态为:SHUTDOWN firstTask == null && //第一个任务为null ! workQueue.isEmpty())) //worker队列不为空 return false; //返回 for (;;) { //worker数量 int wc = workerCountOf(c); if (wc >= CAPACITY || //worker数量大于等于最大容量 wc >= (core ? corePoolSize : maximumPoolSize)) //worker数量大于等于核心线程池大小或者最大线程池大小 return false; if (compareAndIncrementWorkerCount(c)) //比较并增加worker的数量 //跳出外层循环 break retry; //获取线程池的状态 c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) //此次的状态与上次获取的状态不相同 //跳过剩余部分,继续循环 continue retry; // else CAS failed due to workerCount change; retry inner loop } } //worker开始标识 boolean workerStarted = false; //worker被添加标识 boolean workerAdded = false; Worker w = null; try { //初始化worker w = new Worker(firstTask); //获取worker对应的线程 final Thread t = w.thread; if (t != null) { //线程不为null //线程池锁 final ReentrantLock mainLock = this.mainLock; //获取锁 mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. //线程池的运行状态 int rs = runStateOf(ctl.get()); if (rs < SHUTDOWN || //小于SHUTDOWN (rs == SHUTDOWN && firstTask == null)) { //等于SHUTDOWN并且firstTash为null if (t.isAlive()) // precheck that t is startable //线程刚添加进来,还未启动就存活 throw new IllegalThreadStateException(); //抛出线程状态异常 workers.add(w); //将worker添加到workers集合中 int s = workers.size(); //获取workers的大小 if (s > largestPoolSize) //队列大小大于largestPoolSize largestPoolSize = s; //重新设置largestPoolSize workerAdded = true; //设置worker已被添加标识 } } finally { mainLock.unlock(); //释放锁 } if (workerAdded) { //worker被添加 t.start(); //开始执行worker的run方法 workerStarted = true; //设置worker已开始标识 } } } finally { if (! workerStarted) //worker没有开始 addWorkerFailed(w); //添加worker失败,调用addWorkerFailed方法 } return workerStarted; }
(3)执行任务:
runWorker函数中会实际执行给定任务(即调用用户量写的run方法),并且当给定任务完成后,会继续从阻塞队列中取任务,直到阻塞队列为空(即任务全部完成)。
在执行给定任务时,会调用钩子函数,则利用钩子函数可以完成用户自定义的一些逻辑,在runWorker中会调用到getTask函数和processWorkerExit钩子函数.
源码如下:
final void runWorker(Worker w) { //获取当前线程 Thread wt = Thread.currentThread(); //获取w的firstTask Runnable task = w.firstTask; //设置w的firstTask为null w.firstTask = null; //释放锁(设置state为0,允许中断) w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) { //任务不为null或者阻塞队列还存在任务 //获取锁 w.lock(); // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || //线程池的运行状态至少应该高于STOP (Thread.interrupted() && //线程被中断 runStateAtLeast(ctl.get(), STOP))) && //再次检查,线程池的运行状态至少应该高于STOP !wt.isInterrupted()) //wt线程(当前线程)没有被中断 wt.interrupt(); //中断wt线程(当前线程) try { //在执行之前调用钩子函数 beforeExecute(wt, task); Throwable thrown = null; try { //运行给定的任务 task.run(); } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { //执行完成后调用钩子函数 afterExecute(task, thrown); } } finally { task = null; //增加给worker完成的任务数量 w.completedTasks++; w.unlock(); //释放锁 } } completedAbruptly = false; } finally { //处理完成后,调用钩子函数 processWorkerExit(w, completedAbruptly); } }
(4)获取任务:
getTask函数用于从workerQueue阻塞队列中获取Runnable对象,用于是阻塞队列,所以支持有限时间等待(poll)和无限时间等待(task)。
在该函数中还会响应shutDown和shutDownNow函数的操作,若检查到线程池处于SHUTDOWN或STOP状态,则会返回null,而不返回阻塞队列中的Runnable对象。
源码:
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? for (;;) { //无限循环,确保操作成功 int c = ctl.get(); //获取线程池的控制状态 int rs = runStateOf(c); //运行的状态 // Check if queue empty only if necessary. //rs大于等于SHUTDOWN(表示调用了shutDown)并且(大于等于STOP (调用了shutDownNow)或者worker阻塞队列为空) if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) { decrementWorkerCount(); //减少worker的数量 return null; //返回null,不执行任务 } int wc = workerCountOf(c); //获取worker数量 // Are workers subject to culling? boolean timed = allowCoreThreadTimeOut || wc > corePoolSize; //是否允许coreThread超时或者workerCount大于核心大小 if ((wc > maximumPoolSize || (timed && timedOut)) //worker数量大于maximumPoolSize && (wc > 1 || workQueue.isEmpty())) { //workerCount大于1或者worker阻塞队列为空(在阻塞队列不为空时,需要保证至少有一个wc if (compareAndDecrementWorkerCount(c)) //比较并减少workerCount return null; //返回null, 不执行任务,该worker会退出 continue; //跳过剩余部分,继续循环 } try { Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : //等待指定时间 workQueue.take(); //一直等待,直到有元素 if (r != null) return r; timedOut = true; //等待指定时间后,没有获取元素,则超时 } catch (InterruptedException retry) { timedOut = false; //抛出被中断异常,重试,没有超时 } } }
(5)钩子函数:
processWorkerExit函数是在worker退出时调用到的钩子函数,则引起worker退出时主要因素有:
1. 阻塞队列已经为空,即没有任务可以运行了;
2. 调用了shutDown和shutDownNow函数;
次函数会根据是否中断了空闲线程来确定是否减少workerCount的值,并且将worker从workers集合中移除并且会尝试终止线程池。
源码如下:
private void processWorkerExit(Worker w, boolean completedAbruptly) { //如果被中断,则需要减少workerCount if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted decrementWorkerCount(); //获取可重入锁 final ReentrantLock mainLock = this.mainLock; mainLock.lock(); //获取锁 try { //将worker完成的任务添加到总的完成任务中 completedTaskCount += w.completedTasks; workers.remove(w); //从workers集合中移除worker } finally { mainLock.unlock(); //释放锁 } tryTerminate(); //尝试终止 //获取线程池的控制状态 int c = ctl.get(); if (runStateLessThan(c, STOP)) { //小于STOP的运行状态 if (!completedAbruptly) { int min = allowCoreThreadTimeOut ? 0 : corePoolSize; if (min == 0 && ! workQueue.isEmpty()) //允许核心超时并且workQueue阻塞队列不为空 min = 1; if (workerCountOf(c) >= min) //workerCount大于等于min //直接返回 return; // replacement not needed } addWorker(null, false); //调用添加worker方法 } }
(6)关闭线程池:
shutdown(): 只有当线程任务都结束时,才会关闭线程;当调用了此方法时,它不会立即执行,而是要等线程池中的任务都结束时才会执行;
shutdownNow(): 当调用了此方法时,它会把线程池中正在执行的任务杀死,而立即关闭线程池;
源码:
public void shutdown() { final ReentrantLock mainLock = this.mainLock; //获取线程池的锁 mainLock.lock(); //加锁 try { //检查shutdown权限 checkShutdownAccess(); //设置线程池控制状态为SHUTDOWN advanceRunState(SHUTDOWN); //中断空闲worker interruptIdleWorkers(); //调用shutdown钩子函数 onShutdown(); // hook for ScheduledThreadPoolExecutor } finally { mainLock.unlock(); //释放锁 } tryTerminate(); //尝试终止 }
public List<Runnable> shutdownNow() { List<Runnable> tasks; final ReentrantLock mainLock = this.mainLock; //获取线程池的锁 mainLock.lock(); //加锁 try { //检查shutdown权限 checkShutdownAccess(); //设置线程池控制状态为STOP advanceRunState(STOP); //中断线程集合 interruptWorkers(); tasks = drainQueue(); } finally { mainLock.unlock(); } tryTerminate(); return tasks; }
(7)尝试终止:
final void tryTerminate() { for (;;) { //无限循环,确保操作成功 //获取线程池控制状态 int c = ctl.get(); if (isRunning(c) || //线程池的运行状态为RUNNING runStateAtLeast(c, TIDYING) || //线程池的运行状态最小要大于TIDYING (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty())) //线程池的运行状态为SHUTDOWN并且workQueue队列不为null return; //不能终止,直接返回 if (workerCountOf(c) != 0) { // Eligible to terminate //线程池正在运行的worker数量不为0, interruptIdleWorkers(ONLY_ONE); //仅仅中断一个空闲的worker return; } //获取线程池的锁 final ReentrantLock mainLock = this.mainLock; mainLock.lock(); //加锁 try { if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) { //比较并设置线程池控制状态为TIDYING try { terminated(); //终止钩子函数 } finally { //设置线程池控制状态为TERMINATED ctl.set(ctlOf(TERMINATED, 0)); //释放在termination条件上等待的所有线程 termination.signalAll(); } return; } } finally { mainLock.unlock(); //释放锁 } // else retry on failed CAS } }
(8)中断空闲workers:
private void interruptIdleWorkers(boolean onlyOne) { //获取线程池的锁 final ReentrantLock mainLock = this.mainLock; mainLock.lock(); //加锁 try { for (Worker w : workers) { //遍历workers队列 Thread t = w.thread; if (!t.isInterrupted() && w.tryLock()) { //线程未被中断并且成功获取到锁 try { t.interrupt(); //中断线程 } catch (SecurityException ignore) { } finally { w.unlock(); //释放锁 } } if (onlyOne) //若只中断一个,则跳出循环 break; } } finally { mainLock.unlock(); //释放锁 } }
实例代码:
public class ThreadPoolDemo1 { public static void main(String[] args) { //ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(10, 20, 10,TimeUnit.DAYS, new ArrayBlockingQueue<>(10), new ThreadPoolExecutor.DiscardOldestPolicy()); ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(10, 20, 10, TimeUnit.DAYS, new ArrayBlockingQueue<>(10), new ThreadPoolExecutor.CallerRunsPolicy()); AtomicInteger count = new AtomicInteger(); for(int i = 0;i < 100;i++){ threadPoolExecutor.execute(new Runnable() { @Override public void run() { System.out.println(Thread.currentThread().getName()); count.getAndIncrement(); } }); } //threadPoolExecutor.shutdown(); //等待线程任务执行完毕后,才会关闭线程池 threadPoolExecutor.shutdownNow(); //立即关闭线程池,杀死没有运行完毕的线程任务 while(Thread.activeCount() > 1){ } System.out.println(count.get()); } }
public class ExecutorDemo { public static void main(String[] args) { ExecutorService pool = Executors.newFixedThreadPool(10); //可以指定线程池的大小 //ExecutorService pool = Executors.newCachedThreadPool() //带缓存的线程池 //ExecutorService pool = Executors.newSingleThreadExecutor(); //单个线程的线程池 //ExecutorService pool = Executors.newScheduledThreadPool(10); //创建带有计划任务的线程池 ThreadFactory tf = new ThreadFactory() { @Override public Thread newThread(Runnable r) { Thread t = new Thread(r); return t; } }; while (true){ pool.execute(new Runnable() { @Override public void run() { System.out.println(Thread.currentThread().getName()); try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } } }); } } }
本文基于jdk1.8版本。 关于更多并发相关的知识,后续会不断更新,感谢诸君的支持!
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