一个轻巧高效的多线程c++stream风格异步日志(二)
前言
本文紧接上一篇文章: 介绍上文中的一条条日志是如何异步导入本地文件的.
首先会简单介绍下LogFile类,之后会具体讲解下AsyncLogging中的双缓冲机制.
整个日志模块的结构图,
LogFile类
LogFile日志文件类 完成日志文件的管理工作.
rollFile() :滚动文件 当日志超过m_rollSize大小时会滚动一个新的日志文件出来.
getLogFileName() :用与滚动日志时,给日志文件取名,以滚动时间作为后缀.
m_mutex :用于append()数据时,给文件上锁.
append() :黏入日志.
flush() :冲刷缓冲.
LogFile 有一个AppendFIle类,它是最终用于操作本地文件的类.
append() : 里面会调用系统函数fwrite()写入本地文件.
flush() : 冲刷缓冲.
writtenBytes() : 获取已写字节数.
AsyncLogging类
AsyncLogging异步日志类, 完成日志的异步写入工作.
介绍它的接口前,先描述下它的工作逻辑.
AsyncLogging 有以下述几类缓存.
m_currentBuffer : 指向当前接收其他线程append过来的日志的缓存.
m_buffers : 用于存放当前已写满或过了冲刷周期的日志缓存的指针容器.
m_nextBuffer : 指向当m_currentBuffer满后用于替代m_currentBuffer的缓存.
backupBuffer1 : 备用缓存.
backupBuffer2 : 备用缓存.
buffersToWrite : 和m_buffers通过交换swap()后append()到LogFile的指针容器.
AsyncLogging 使用的双缓冲机制 有两个缓存容器 : m_buffers 、buffersToWrite 交替使用 . 一下我们简称为 A 和 B .
A 用于接收 其他线程 append() 进来的日志.
B 用于将目前已接受的缓存 写入 日志文件. 当B写完时 , clean() B , 交换A,B,如此往复.
优点
: 新建的日志不必等待磁盘操作,也避免了每条新日志都触发日志线程,而是将多条日志拼程一个大的buffer 传送给日志线程写入文件. 相当于批处理, 减少线程唤醒频率 ,降低开销。
另外 ,为了及时将 日志消息写入文件, 即是 buffer A 中还没有push进来日志 也会每三秒 执行一次上述的写入操作.
AsyncLogging使用一个更大的LogBuffer来保存一条条Logger传送过来的日志.
Mutex :用来控制多线程的写入.
Condition : 用来等待缓冲区中的数据.
Thread : 使用一个线程处理缓存的交换,以及日志的写入.
AsyncLogging实现
下面会给出AsyncLogging的简单实现.
实际上还有几个备用缓存,这里没有加上去,以便于理解程序; 备用缓存主要是为了减少反复new 操作带来的系统开销,
#ifndef _ASYNC_LOGGING_HH#define _ASYNC_LOGGING_HH#include "MutexLock.hh"#include "Thread.hh"#include "LogStream.hh"#include "ptr_vector.hh"#include "Condition.hh"#include <string>class AsyncLogging{public: AsyncLogging(const std::string filePath, off_t rollSize, int flushInterval = 3); ~AsyncLogging(); void start(){ m_isRunning = true; m_thread.start(); } void stop(){ m_isRunning = false; m_cond.notify(); } void append(const char *logline, int len);private: AsyncLogging(const AsyncLogging&); AsyncLogging& operator=(const AsyncLogging&); void threadRoutine(); typedef LogBuffer<kLargeBuffer> Buffer; typedef oneself::ptr_vector<Buffer> BufferVector; typedef oneself::auto_ptr<Buffer> BufferPtr; const int m_flushInterval; bool m_isRunning; off_t m_rollSize; std::string m_filePath; Thread m_thread; MutexLock m_mutex; Condition m_cond; BufferPtr m_currentBuffer; BufferVector m_buffers; };#endif//AsyncLogging.cpp#include "AsyncLogging.hh"#include "LogFile.hh"#include <assert.h>#include <stdio.h>AsyncLogging::AsyncLogging(const std::string filePath, off_t rollSize, int flushInterval) :m_filePath(filePath), m_rollSize(2048), m_flushInterval(flushInterval), m_isRunning(false), m_thread(std::bind(&AsyncLogging::threadRoutine, this)), m_mutex(), m_cond(m_mutex), m_currentBuffer(new Buffer), m_buffers() { } AsyncLogging::~AsyncLogging(){ if(m_isRunning) stop(); }void AsyncLogging::append(const char* logline, int len){ MutexLockGuard lock(m_mutex); if(m_currentBuffer->avail() > len){ m_currentBuffer->append(logline, len); } else{ m_buffers.push_back(m_currentBuffer.release()); m_currentBuffer.reset(new Buffer); m_currentBuffer->append(logline, len); m_cond.notify(); } }void AsyncLogging::threadRoutine(){ assert(m_isRunning == true); LogFile output(m_filePath, m_rollSize, false); BufferVector buffersToWrite; buffersToWrite.reserve(8); while(m_isRunning){ assert(buffersToWrite.empty()); { MutexLockGuard lock(m_mutex); if(m_buffers.empty()){ m_cond.waitForSeconds(m_flushInterval); } m_buffers.push_back(m_currentBuffer.release()); m_currentBuffer.reset(new Buffer); m_buffers.swap(buffersToWrite); } assert(!buffersToWrite.empty()); for(size_t i = 0; i < buffersToWrite.size(); ++i){ output.append(buffersToWrite[i]->data(), buffersToWrite[i]->length()); } buffersToWrite.clear(); output.flush(); } output.flush(); }
增加备用缓存
增加备用缓存优化上面程序,上面程序一共在两个地方执行了new操作.
1.m_currentBuffer 填满时,需要把它填进容器的时候.
2.到时间了需要把m_currentBuffer里面的内容写入本地文件时,会把它当前的内容移出来,这时候需要new一个新缓存来给m_currentBuffer.
于是我们准备一个m_nextBuffer来做m_currentBuffer的备用缓存.同时在线程中增加两个backupBuffer 给m_nextBuffer 当备用缓存;当日志量大到不够用的时候, 再考虑用new 操作来动态添加缓存。
#ifndef _ASYNC_LOGGING_HH#define _ASYNC_LOGGING_HH#include "MutexLock.hh"#include "Thread.hh"#include "LogStream.hh"#include "ptr_vector.hh"#include "Condition.hh"#include <memory>#include <string>class AsyncLogging{public: AsyncLogging(const std::string filePath, off_t rollSize, int flushInterval = 3); ~AsyncLogging(); void start(){ m_isRunning = true; m_thread.start(); } void stop(){ m_isRunning = false; m_cond.notify(); } void append(const char *logline, int len);private: AsyncLogging(const AsyncLogging&); AsyncLogging& operator=(const AsyncLogging&); void threadRoutine(); typedef LogBuffer<kLargeBuffer> Buffer; typedef myself::ptr_vector<Buffer> BufferVector; typedef std::unique_ptr<Buffer> BufferPtr; const int m_flushInterval; bool m_isRunning; off_t m_rollSize; std::string m_filePath; Thread m_thread; MutexLock m_mutex; Condition m_cond; BufferPtr m_currentBuffer; BufferPtr m_nextBuffer; BufferVector m_buffers; };#endif//AsynvLogging.cpp#include "AsyncLogging.hh"#include "LogFile.hh"#include <assert.h>#include <stdio.h>AsyncLogging::AsyncLogging(const std::string filePath, off_t rollSize, int flushInterval) :m_filePath(filePath), m_rollSize(rollSize), m_flushInterval(flushInterval), m_isRunning(false), m_thread(std::bind(&AsyncLogging::threadRoutine, this)), m_mutex(), m_cond(m_mutex), m_currentBuffer(new Buffer), m_nextBuffer(new Buffer), m_buffers() { } AsyncLogging::~AsyncLogging(){ if(m_isRunning) stop(); }void AsyncLogging::append(const char* logline, int len){ MutexLockGuard lock(m_mutex); if(m_currentBuffer->avail() > len){ m_currentBuffer->append(logline, len); } else{ m_buffers.push_back(m_currentBuffer.release()); if(m_nextBuffer){ m_currentBuffer = std::move(m_nextBuffer); } else{ m_currentBuffer.reset(new Buffer); } m_currentBuffer->append(logline, len); m_cond.notify(); } }void AsyncLogging::threadRoutine(){ assert(m_isRunning == true); LogFile output(m_filePath, m_rollSize, false); BufferPtr backupBuffer1(new Buffer); BufferPtr backupBuffer2(new Buffer); BufferVector buffersToWrite; buffersToWrite.reserve(8); while(m_isRunning){ assert(buffersToWrite.empty()); { MutexLockGuard lock(m_mutex); if(m_buffers.empty()){ m_cond.waitForSeconds(m_flushInterval); } m_buffers.push_back(m_currentBuffer.release()); m_currentBuffer = std::move(backupBuffer1); m_buffers.swap(buffersToWrite); if(!m_nextBuffer) m_nextBuffer = std::move(backupBuffer2); } assert(!buffersToWrite.empty()); for(size_t i = 0; i < buffersToWrite.size(); ++i){ output.append(buffersToWrite[i]->data(), buffersToWrite[i]->length()); } if(buffersToWrite.size() > 2) { // drop non-bzero-ed buffers, avoid trashing buffersToWrite.resize(2); } if(!backupBuffer1) { assert(!buffersToWrite.empty()); backupBuffer1 = std::move(buffersToWrite.pop_back()); backupBuffer1->reset(); } if(!backupBuffer2) { assert(!buffersToWrite.empty()); backupBuffer2 = std::move(buffersToWrite.pop_back()); backupBuffer2->reset(); } buffersToWrite.clear(); output.flush(); } output.flush(); }
结语
本文主要介绍了muduo中AsyncLogging类的实现,其中的双缓存机制.
LogFile类及AppendFIle类 分别是日志文件管理类和本地文件的基本操作类. 不难理解,感兴趣的话可以看看muduo的源码,本文不再往下写了,如果想要全部源码可以留言。
作者 —— 艾露米婭娜
出处:https://www.cnblogs.com/ailumiyana/p/9590103.html
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