//创建玩家类
package com.project.game;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/*
* 玩家
*/
public class Player {
private int id;
private String name;
public List<Type> playerToSelectCards;
public Player(int id,String name) {
this.id = id;
this.name = name;
this.playerToSelectCards = new ArrayList<Type>();
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
}
package com.project.game;
public class Type implements Comparable<Type> {
private Integer id;//根据id值去判断那种牌型大
private String name;//牌型
private String num;
public Type(int id,String name,String num) {
this.id = id;
this.name = name;
this.num = num;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getNum() {
return num;
}
public void setNum(String num) {
this.num = num;
}
//@Override
public int compareTo(Type obj) {
// TODO Auto-generated method stub
if(obj.getNum()=="A" && this.getNum()!="A") {
return 1;//arg1>arg0
}
if(this.getNum()=="A" && obj.getNum()!="A") {
return -1;//arg1<arg0
}
if(obj.getNum().compareTo(this.getNum())==0) {
return (obj.getId()+"").compareTo(this.getId()+"");
}else {
return obj.getNum().compareTo(this.getNum());
}
}
}
//通过 Comparator实现自定义排序
package com.project.game;
import java.util.Comparator;
public class TypeComparator implements Comparator<Type> {
@Override
public int compare(Type arg0, Type arg1) {
//升序
// TODO Auto-generated method stub
if(arg1.getNum()=="A" && arg0.getNum()!="A") {
return 1;//arg1>arg0
}
if(arg0.getNum()=="A" && arg1.getNum()!="A") {
return -1;//arg1<arg0
}
if(arg1.getNum().compareTo(arg0.getNum())==0) {
return (arg1.getId()+"").compareTo(arg0.getId()+"");
}else {
return arg1.getNum().compareTo(arg0.getNum());
}
}
}
package com.project.game;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Scanner;
/*
* 玩牌
*/
public class Game {
public List<Type> cards;//扑克牌
public List<Player> players;//玩家
public String[] num;
public List<Type> type ;
public Game() {
this.cards = new ArrayList<Type>();
this.players = new ArrayList<Player>();
this.num = new String[] {"2","3","4","5","6","7","8","9","10","J","Q","K","A"};
this.type = new ArrayList<Type>();
type.add(new Type(0,"方片","1"));
type.add(new Type(1,"梅花","2"));
type.add(new Type(2,"红桃","3"));
type.add(new Type(3,"黑桃","4"));
}
/*
* 创建扑克牌
*/
public void getCardsList() {
System.out.println("------------------创建扑克牌---------------------");
int add = 0;
for(int i=0;i<type.size();i++) {
for(int j=0;j<num.length;j++) {
add++;
Type newType = new Type(add,type.get(i).getName(),num[j]);
cards.add(newType);
}
}
System.out.println("------------------扑克牌创建成功!---------------------");
//System.out.println(cards.size());
List<String> temp = makeList(cards);
System.out.println("为:"+temp);
}
/*
* 扑克牌生成List打印出来
*/
public List<String> makeList(List<Type> cards) {
List<String> temp = new ArrayList<String>();
for(Type card: cards) {
temp.add(card.getName()+card.getNum());
}
return temp;
}
/*
* 洗牌
*/
public void getRandomCards() {
System.out.println("开始洗牌");
Collections.shuffle(cards);
System.out.println("洗牌后的扑克牌:"+makeList(cards));
System.out.println("洗牌结束");
}
/*
* 创建玩家
*/
public void getPlayer() {
System.out.println("创建玩家");
Scanner console = new Scanner(System.in);
for(int i=1;i<=2;i++) {
System.out.println("请输入第"+i+"位玩家的ID和姓名");
Boolean isTrue = false;
do {
try {
System.out.println("输入ID");
int id = console.nextInt();
System.out.println("输入姓名");
String name = console.next();
Player player = new Player(id,name);
players.add(player);
isTrue = false;
}catch(Exception e) {
System.out.println("请输入整数类型的ID!");
String clear = console.next();//处理死循环的关键,程序一直保存错误类型的id的值,所有一直死循环
isTrue = true;
}
}while(isTrue);
}
/*
* 遍历players
*/
for(Player p:players) {
System.out.println("欢迎玩家:"+p.getName());
}
}
/*
* 发牌
*/
public void sendCards() {
System.out.println("------------------开始发牌------------------");
for(int i=0;i<2;i++) {
for(Player p:players) {
p.playerToSelectCards.add(cards.get(0));
cards.remove(0);
//
System.out.println("玩家:"+p.getName()+"-拿牌");
}
}
System.out.println("------------------发牌结束!------------------");
}
/*
* 决出玩家最终赢家
*/
public void getWinner() {
System.out.println("------------------开始游戏------------------");
List<Type> winner = new ArrayList<Type>();
for(Player p:players) {
Collections.sort(p.playerToSelectCards);
System.out.println("排序后的"+makeList(p.playerToSelectCards));
System.out.println("玩家:"+p.getName()+"最大的手牌为:"+p.playerToSelectCards.get(0).getName()+p.playerToSelectCards.get(0).getNum());
winner.add(p.playerToSelectCards.get(0));
}
//获取Map的值集合
Collections.sort(winner);
System.out.println(makeList(winner));
for(Player p:players) {
if(p.playerToSelectCards.contains(winner.get(0))) {
System.out.println("--------------玩家:"+p.getName()+"获胜!------------------");
}
System.out.println("玩家各自的手牌为:");
System.out.println(p.getName()+":"+makeList(p.playerToSelectCards));
}
//System.out.println("获胜的牌为:"+winner.get(0).getName()+winner.get(0).getNum());
}
public void test() {
List<Type> card = new ArrayList<Type>();
card.add(new Type(1,"方片","A"));
card.add(new Type(2,"红桃","A"));
//未排序前的元素列表
List<String> temp = makeList(card);
System.out.println("为:"+temp);
//排序后的元素
Collections.sort(card);
//Collections.sort(card,new TypeComparator());
List<String> temp1 = makeList(card);
System.out.println("为:"+temp1);
}
public static void main(String[] args) {
Game game = new Game();
//game.test();
game.getCardsList();
game.getRandomCards();//洗牌
game.getPlayer();//加入玩家
game.sendCards();//发牌
game.getWinner();//得出赢家
}
}
运行结果:
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