canvas实现动画时钟
实现效果如下:
1.创建canvas元素
<canvas id="drawing" width="200" height="200">没有金刚钻就不要揽瓷器活</canvas>
2.绘制双圆
var drawing=document.getElementById("drawing"); if(drawing.getContext){ var context=drawing.getContext("2d"); context.beginPath(); //绘制外圆 context.arc(100,100,99,0,2*Math.PI,false); //绘制内圆 context.moveTo(194,100); context.arc(100,100,94,0,2*Math.PI,false); context.closePath(); context.stroke(); }
3.绘制刻度
//绘制刻度 context.font="bold 14px Arial"; context.textAlign="center"; context.textBaseline="midden"; for(var i=1;i<13;i++){ hous(100,105,85,i,context); } context.closePath(); context.stroke();
function hous(x,y,r,h,context){ var gen3=Math.sqrt(3); var rs=0.5*r; switch(h) { case 1: context.fillText("1",x+rs,y-rs*gen3); break; case 2: context.fillText("2",x+gen3*rs,y-rs); break; case 3: context.fillText("3",x+2*rs,y); break; case 4: context.fillText("4",x+gen3*rs,y+rs); break; case 5: context.fillText("5",x+rs,y+gen3*rs); break; case 6: context.fillText("6",x,y+2*rs); break; case 7: context.fillText("7",x-rs,y+gen3*rs); break; case 8: context.fillText("8",x-gen3*rs,y+rs); break; case 9: context.fillText("9",x-2*rs,y); break; case 10: context.fillText("10",x-gen3*rs,y-rs); break; case 11: context.fillText("11",x-rs,y-gen3*rs); break; case 12: context.fillText("12",x,y-2*rs); break; default: alert("请输入正确的时间刻度!"); } }
4.取得时间对象
var oDate = new Date(); //实例一个时间对象; var h=oDate.getHours(); //获取系统时, var m=oDate.getMinutes(); //分 var s=oDate.getSeconds(); //秒 m+=s/60; h+=m/60;
5.求得秒针与分针的坐标
function times(r,context,s){ context.moveTo(100,100); var a=Math.PI*s/30; var x=r*Math.sin(a)+100; var y=100-r*Math.cos(a) context.lineTo(x,y); }
秒针与分针绕时钟一圈分别为一分钟(60S)和一小时(60min),故而每s秒,秒针就转动了a=2π×s÷60弧度,再根据三角函数可以计算出其坐标了
6.求得时针的坐标
function timeh(r,context,h){ context.moveTo(100,100); var a=Math.PI*h/6; var x=r*Math.sin(a)+100; var y=100-r*Math.cos(a) context.lineTo(x,y); }
7.绘制指针
function time(context,r){ //描边路径 context.beginPath(); var oDate = new Date(); //实例一个时间对象; var h=oDate.getHours(); //获取系统时, var m=oDate.getMinutes(); //分 var s=oDate.getSeconds(); //秒 m+=s/60; h+=m/60; //绘制小圆 context.moveTo(103,100); context.arc(100,100,3,0,2*Math.PI,false); //绘制秒针 times(r,context,s); // 绘制分针 times(r-15,context,m); //绘制时针 timeh(r-30,context,h); context.closePath(); context.stroke(); }
8.动画调用
var r=94/Math.sqrt(2)-1; setInterval(function(){ context.clearRect(100-r,100-r,2*r,2*r); time(context,r-1); },16.7);
完整代码
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>时钟表盘</title> </head> <body> <canvas id="drawing" width="200" height="200">没有金刚钻就不要揽瓷器活</canvas> <script type="text/javascript"> var drawing=document.getElementById("drawing"); if(drawing.getContext){ var context=drawing.getContext("2d"); context.beginPath(); //绘制外圆 context.arc(100,100,99,0,2*Math.PI,false); //绘制内圆 context.moveTo(194,100); context.arc(100,100,94,0,2*Math.PI,false); //绘制刻度 context.font="bold 14px Arial"; context.textAlign="center"; context.textBaseline="midden"; for(var i=1;i<13;i++){ hous(100,105,85,i,context); } context.closePath(); context.stroke(); var r=94/Math.sqrt(2)-1; setInterval(function(){ context.clearRect(100-r,100-r,2*r,2*r); time(context,r-1); },16.7); } function hous(x,y,r,h,context){ var gen3=Math.sqrt(3); var rs=0.5*r; switch(h) { case 1: context.fillText("1",x+rs,y-rs*gen3); break; case 2: context.fillText("2",x+gen3*rs,y-rs); break; case 3: context.fillText("3",x+2*rs,y); break; case 4: context.fillText("4",x+gen3*rs,y+rs); break; case 5: context.fillText("5",x+rs,y+gen3*rs); break; case 6: context.fillText("6",x,y+2*rs); break; case 7: context.fillText("7",x-rs,y+gen3*rs); break; case 8: context.fillText("8",x-gen3*rs,y+rs); break; case 9: context.fillText("9",x-2*rs,y); break; case 10: context.fillText("10",x-gen3*rs,y-rs); break; case 11: context.fillText("11",x-rs,y-gen3*rs); break; case 12: context.fillText("12",x,y-2*rs); break; default: alert("请输入正确的时间刻度!"); } } function times(r,context,s){ context.moveTo(100,100); var a=Math.PI*s/30; var x=r*Math.sin(a)+100; var y=100-r*Math.cos(a) context.lineTo(x,y); } function timeh(r,context,h){ context.moveTo(100,100); var a=Math.PI*h/6; var x=r*Math.sin(a)+100; var y=100-r*Math.cos(a) context.lineTo(x,y); } function time(context,r){ //描边路径 context.beginPath(); var oDate = new Date(); //实例一个时间对象; var h=oDate.getHours(); //获取系统时, var m=oDate.getMinutes(); //分 var s=oDate.getSeconds(); //秒 m+=s/60; h+=m/60; //绘制小圆 context.moveTo(103,100); context.arc(100,100,3,0,2*Math.PI,false); //绘制秒针 times(r,context,s); // 绘制分针 times(r-15,context,m); //绘制时针 timeh(r-30,context,h); context.closePath(); context.stroke(); } </script> </body> </html>
点击查看更多内容
1人点赞
评论
共同学习,写下你的评论
评论加载中...
作者其他优质文章
正在加载中
感谢您的支持,我会继续努力的~
扫码打赏,你说多少就多少
赞赏金额会直接到老师账户
支付方式
打开微信扫一扫,即可进行扫码打赏哦