- 本人呕心沥血收集到的图形学相关丛书,免费送给大家。主要是英文图书,大部分相关领域的书还是英文的,工作需要,主要文献还是英文,所以提高英文阅读能力还是比较重要的,不过要是能知道对应的中文版,我还是会在后面贴出来的。涉及图形学基础、算法、几何、引擎研究、流体物理、游戏编程精粹、GPU精粹、GPUPro、图形API、图形学数学、非真实感渲染、程序化生成、物理引擎、多边形、光线追踪、游戏渲染、shader编程等。
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Field | Name | Image | Description | ID |
---|---|---|---|---|
algorithm | ||||
Algorithms Illuminated Part 2 Graph Algorithms and Data Structures | Download | 20001 | ||
Algorithms Illuminated Part 1 The Basics | Download | 20002 | ||
Data Structures for Game Programmers Premier Press Game Development | Download | 20003 | ||
art | ||||
Black Art of 3D Game Programming Writing Your Own High Speed 3D Polygon Video Games in C | Download | 30001 | ||
Color imaging fundamentals and applications | Download | 30002 | ||
Principles of Digital Image Synthesis v1.0.1 | Download | 30003 | ||
艺术化绘制的图形学原理与方法 | Download | 30004 | ||
computation_geometric | ||||
computational geometry an introduction through randomized algorithms | Download | 40001 | ||
computational geometry an introduction | Download | 40002 | ||
Computational Geometry on Surfaces Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone | Download | 40003 | ||
Computational Geometry | Download | 40004 | ||
Computational Geometry:An Introduction | Download | 40005 | ||
computational geometry in c | Download | 40006 | ||
Discrete and computational geometry | Download | 40007 | ||
Effective Computational Geometry for Curves and Surfaces | Download | 40008 | ||
guide to computational geometry processing foundations algorithms and methods | Download | 40009 | ||
Nonlinear Computational Geometry | Download | 40010 | ||
robust and error free geometric computing 1n | Download | 40011 | ||
computer_graphic | ||||
3d graphics for game programming | Download | 50001 | ||
Calculus for Computer Graphics | Download | 50002 | ||
Computer Graphics From Pixels to Programmable Graphics Hardware | Download | 50003 | ||
Computer Graphics and Geometri Agoston, Max K. 5588 | Download | 50004 | ||
Computer Graphics Principles and Practice | Download | 50005 | ||
introduction to computer graphics a practical learning approach 1n | Download | 50006 | ||
Practical Algorithms for 3D Computer Graphics 2nd ed. [Ferguson 2013 12 19] | Download | 50007 | ||
the magic of computer graphics landmarks in rendering | Download | 50008 | ||
engine | ||||
3D Game Engine Architecture | Download | 60001 | ||
3D Game Engine Design A Practical Approach to Real Time Computer Graphics | Download | 60002 | ||
Game Engine Gems 3 | Download | 60003 | ||
fluid | ||||
fluid engine development | Download | 70001 | ||
Fluid Simulation for Computer Graphics, Second Edition | Download | 70002 | ||
the art of fluid animation | Download | 70003 | ||
foundations | ||||
Donald H. House, John C. Keyser Foundations of Physically Based Modeling and Animation A K Peters CRC Press 2016 | Download | 80001 | ||
Foundations of 3D Computer Graphics, 2011 | Download | 80002 | ||
Foundations of 3D Computer Graphics | Download | 80003 | ||
Fundamentals of Computer Graphics, Fourth Edition | Download | 80004 | ||
Game Programming Algorithms and Techniques A Platform Agnostic Approach [Madhav 2013 12 29] | Download | 80005 | ||
introduction to computing with geometry | Download | 80006 | ||
game | ||||
Game Coding Complete, Fourth Edition | Download | 90001 | ||
Game Programming Patterns | Download | 90002 | ||
game_gems | ||||
Game Programming Gems 2 Game Programming Gems Series | Download | 100001 | ||
Game Programming Gems 3 Game Programming Gems Series v. 3 | Download | 100002 | ||
Game Programming Gems 4 Game Programming Gems Series v. 4 | Download | 100003 | ||
Game Programming Gems 6 Game Development Series | Download | 100004 | ||
Game Programming Gems 7 | Download | 100005 | ||
Game Programming Gems 8 | Download | 100006 | ||
Game Programming Gems Game Programming Gems Series | Download | 100007 | ||
geometric | ||||
2005 X Agoston Computer Graphics and Geometric Modeling | Download | 110001 | ||
an integrated introduction to computer graphics and geometric modeling 1st | Download | 110002 | ||
Curves and Surfaces for Computer Graphics | Download | 110003 | ||
Geometric Algebra for Computer Science Revised Edition An Object Oriented Approach to Geometry The Morgan Kaufmann Series in Computer Graphics | Download | 110004 | ||
Geometric Tools for Computer Graphics | Download | 110005 | ||
Geometry for Computer Graphics Formulae, Examples and Proofs | Download | 110006 | ||
Implicit Curves and Surfaces Mathematics, Data Structures and Algorithms | Download | 110007 | ||
Isosurfaces Geometry, Topology, and Algorithms | Download | 110008 | ||
gpu_computing | ||||
advances in gpu research and practice | Download | 120001 | ||
GPU Computing Gems Emerald Edition | Download | 120002 | ||
gpu_gems | ||||
[GPU精粹3].GPU.Gems.3.美Hubert.Nguyen.扫描版 | Download | 130001 | ||
GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation | Download | 130002 | ||
GPU Gems Programming Techniques, Tips and Tricks for Real Time Graphics | Download | 130003 | ||
kupdf.net gpu gems 3 | Download | 130004 | ||
gpu_pro | ||||
GPU Pro 1 Advanced Rendering Techniques | Download | 140001 | ||
GPU Pro 3 advanced rendering techniques | Download | 140002 | ||
GPU Pro 4 advanced rendering techniques | Download | 140003 | ||
GPU Pro 5 Advanced Rendering Techniques | Download | 140004 | ||
GPU Pro 6 Advanced Rendering Techniques | Download | 140005 | ||
GPU Pro 7 Advanced Rendering Techniques | Download | 140006 | ||
gpu_pro_360 | ||||
GPU Pro 360 Guide to Geometry Manipulation | Download | 150001 | ||
GPU Pro 360 Guide to Lighting | Download | 150002 | ||
GPU Pro 360 Guide to Mobile Devices | Download | 150003 | ||
Gpu Pro 360 Guide to Rendering | Download | 150004 | ||
GPU PRO 360 Guide to GPGPU | Download | 150005 | ||
graphic_api | ||||
dokumen.tips vulkan programming guide the official guide to learning vulkan | Download | 160001 | ||
Introduction to 3D Game Programming with DirectX12 | Download | 160002 | ||
Metal.by.Tutorials.2nd | Download | 160003 | ||
OpenGL Programming Guide 9th Edition | Download | 160004 | ||
practical rendering and computation with direct3d 11 | Download | 160005 | ||
Real Time 3D Rendering with DirectX and HLSL | Download | 160006 | ||
math | ||||
3D Math Primer for Graphics and Game Development 2nd Edgnv64 | Download | 170001 | ||
3D游戏与计算机图形学中的数学方法 | Download | 170002 | ||
Algorithms Mathematics Computer Science | Download | 170003 | ||
Essential Mathematics for Games and Interactive Applications, Third Edition | Download | 170004 | ||
Foundations of Game Engine Development, Volume 1 Mathematics | Download | 170005 | ||
Game Mechanics, Advanced Game Design | Download | 170006 | ||
Higher Engineering Mathematics | Download | 170007 | ||
James Van Verth Lars Bishop Essential Mathematics EN | Download | 170008 | ||
Mathematical and Computer Programming Techniques for Computer Graphics By Peter Comninos | Download | 170009 | ||
Mathematics for 3D Game Programming and Computer Graphics, Third Edition | Download | 170010 | ||
Mathematics for Computer Graphics Fifth Edition | Download | 170011 | ||
Practical linear algebra a geometry toolbox | Download | 170012 | ||
Quaternions for Computer Graphics | Download | 170013 | ||
计算机图形学几何工具算法详解 | Download | 170014 | ||
non-photorealistic | ||||
Non Photorealistic Computer Graphics Modeling, Rendering, and Animation | Download | 180001 | ||
Non Photorealistic Rendering | Download | 180002 | ||
The Algorithms and Principles of Non photorealistic Graphics Artistic Rendering and Cartoon Animation | Download | 180003 | ||
others | ||||
2014 Bookmatter GameDevelopmentToolEssentials | Download | 190001 | ||
3D Engine Design for Virtual Globes | Download | 190002 | ||
gpgpu programming for games and science | Download | 190003 | ||
Level of Detail for 3D Graphics | Download | 190004 | ||
Physics Based Animation | Download | 190005 | ||
pcg | ||||
abop | Download | 200001 | ||
PCG for games | Download | 200002 | ||
Procedural Content Generation in Games | Download | 200003 | ||
Procedural generation in game design | Download | 200004 | ||
physics | ||||
Christer Ericson Real Time Collision Detection EN | Download | 210001 | ||
Fundamentals of Physics Textbook | Download | 210002 | ||
game physics cookbook | Download | 210003 | ||
Game Physics Engine Development How to Build a Robust Commercial Grade Physics Engine for your Game Second Edition | Download | 210004 | ||
Gino van den Bergen Collision Detection in Interactive 3D Environments EN | Download | 210005 | ||
pdfcoffee.com game physics pearls pdf free | Download | 210006 | ||
Physics for Game Developers | Download | 210007 | ||
physics for game programmers | Download | 210008 | ||
polygon | ||||
Computational Geometry Algorithms and Applications, 3rd Ed | Download | 220001 | ||
Geometric Tools for Computer Graphics The Morgan Kaufmann Series in Computer Graphics | Download | 220002 | ||
Handbook of Discrete and Computational Geometry, Third Edition | Download | 220003 | ||
Polygon Mesh Processing | Download | 220004 | ||
program | ||||
3D Game Programming All In One | Download | 230001 | ||
game programming golden rules game development series | Download | 230002 | ||
graphics programming methods | Download | 230003 | ||
physics modeling for game programmers | Download | 230004 | ||
raytracing | ||||
An Introduction to Ray Tracing The Morgan Kaufmann Series in Computer Graphics | Download | 240001 | ||
ray tracing a tool for all 1st ed 2019 978 3 030 17489 7 978 3 030 17490 3 | Download | 240002 | ||
Ray Tracing and Beyond Phase Space Methods in Plasma Wave Theory | Download | 240003 | ||
Ray Tracing from the Ground Up | Download | 240004 | ||
Ray Tracing Gems High Quality and Real Time Rendering with DXR and Other APIs | Download | 240005 | ||
Ray Tracing GemsII 2021 Book | Download | 240006 | ||
Ray Tracing in a Weekend | Download | 240007 | ||
Ray Tracing in Real time Games 2012 | Download | 240008 | ||
Ray Tracing The Next Week | Download | 240009 | ||
Ray Tracing the Rest of Your Life | Download | 240010 | ||
the ray tracer challenge 1n | Download | 240011 | ||
rendering | ||||
3D Game Environments. Create Professional 3D Game Worlds | Download | 250001 | ||
Advanced global illumination | Download | 250002 | ||
Digital Lighting and Rendering Voices That Matter | Download | 250003 | ||
Efficient Illumination Algorithms for Global Illumination In Interactive and Real Time Rendering | Download | 250004 | ||
Light Skin Interactions Simulations for Computer Graphics Applications | Download | 250005 | ||
Physically Based Rendering From Theory to Implementation | Download | 250006 | ||
Real Time Rendering, Fourth Edition | Download | 250007 | ||
Real Time Shadows | Download | 250008 | ||
Real Time Volume Graphics | Download | 250009 | ||
Texturing.and.Modeling. .A.Procedural.Approach.3rd.edition.eBook LRN | Download | 250010 | ||
Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization | Download | 250011 | ||
shader | ||||
GraphicShaders | Download | 260001 | ||
Practical Shader Development Vertex and Fragment Shaders for Game Developers | Download | 260002 | ||
unity | ||||
Unity Shader入门精要 | Download | 270001 |
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