Bellman-Ford 算法是一种用于计算带权有向图中单源最短路径(SSSP:Single-Source Shortest Path)的算法。该算法由 Richard Bellman 和 Lester Ford 分别发表于 1958 年和 1956 年,而实际上 Edward F. Moore 也在 1957 年发布了相同的算法,因此,此算法也常被称为 Bellman-Ford-Moore 算法。
Bellman-Ford 算法和 Dijkstra 算法同为解决单源最短路径的算法。对于带权有向图 G = (V, E),Dijkstra 算法要求图 G 中边的权值均为非负,而 Bellman-Ford 算法能适应一般的情况(即存在负权边的情况)。一个实现的很好的 Dijkstra 算法比 Bellman-Ford 算法的运行时间要低。
Bellman-Ford 算法采用动态规划(Dynamic Programming)进行设计,实现的时间复杂度为 O(V*E),其中 V 为顶点数量,E 为边的数量。Dijkstra 算法采用贪心算法(Greedy Algorithm)范式进行设计,普通实现的时间复杂度为 O(V2),若基于 Fibonacci heap 的最小优先队列实现版本则时间复杂度为 O(E + VlogV)。
Bellman-Ford 算法描述:
创建源顶点 v 到图中所有顶点的距离的集合 distSet,为图中的所有顶点指定一个距离值,初始均为 Infinite,源顶点距离为 0;
计算最短路径,执行 V - 1 次遍历;
对于图中的每条边:如果起点 u 的距离 d 加上边的权值 w 小于终点 v 的距离 d,则更新终点 v 的距离值 d;
检测图中是否有负权边形成了环,遍历图中的所有边,计算 u 至 v 的距离,如果对于 v 存在更小的距离,则说明存在环;
伪码实现如下:
1 BELLMAN-FORD(G, w, s) 2 INITIALIZE-SINGLE-SOURCE(G, s) 3 for i 1 to |V[G]| - 1 4 do for each edge (u, v) E[G] 5 do RELAX(u, v, w) 6 for each edge (u, v) E[G] 7 do if d[v] > d[u] + w(u, v) 8 then return FALSE 9 return TRUE
Bellman-Ford 算法的运行时间为 O(V*E),因为第 2 行的初始化占用了 Θ(V),第 3-4 行对边进行了 V - 1 趟操作,每趟操作的运行时间为 Θ(E)。第 6-7 行的 for 循环运行时间为 O(E)。
例如,下面的有向图 G 中包含 5 个顶点和 8 条边。假设源点 为 A。初始化 distSet 所有距离为 INFI,源点 A 为 0。
由于图中有 5 个顶点,按照步骤 1 需要遍历 4 次,第一次遍历的结果如下。
第二次遍历的结果如下。
以此类推可以得出完全遍历的结果。
C# 代码实现:
1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 5 namespace GraphAlgorithmTesting 6 { 7 class Program 8 { 9 static void Main(string[] args) 10 { 11 int[,] graph = new int[9, 9] 12 { 13 {0, 4, 0, 0, 0, 0, 0, 8, 0}, 14 {4, 0, 8, 0, 0, 0, 0, 11, 0}, 15 {0, 8, 0, 7, 0, 4, 0, 0, 2}, 16 {0, 0, 7, 0, 9, 14, 0, 0, 0}, 17 {0, 0, 0, 9, 0, 10, 0, 0, 0}, 18 {0, 0, 4, 0, 10, 0, 2, 0, 0}, 19 {0, 0, 0, 14, 0, 2, 0, 1, 6}, 20 {8, 11, 0, 0, 0, 0, 1, 0, 7}, 21 {0, 0, 2, 0, 0, 0, 6, 7, 0} 22 }; 23 24 Graph g = new Graph(graph.GetLength(0)); 25 for (int i = 0; i < graph.GetLength(0); i++) 26 { 27 for (int j = 0; j < graph.GetLength(1); j++) 28 { 29 if (graph[i, j] > 0) 30 g.AddEdge(i, j, graph[i, j]); 31 } 32 } 33 34 Console.WriteLine("Graph Vertex Count : {0}", g.VertexCount); 35 Console.WriteLine("Graph Edge Count : {0}", g.EdgeCount); 36 Console.WriteLine(); 37 38 int[] distSet = g.BellmanFord(0); 39 Console.WriteLine("Vertex\t\tDistance from Source"); 40 for (int i = 0; i < distSet.Length; i++) 41 { 42 Console.WriteLine("{0}\t\t{1}", i, distSet[i]); 43 } 44 45 // build a directed and negative weighted graph 46 Graph directedGraph = new Graph(5); 47 directedGraph.AddEdge(0, 1, -1); 48 directedGraph.AddEdge(0, 2, 4); 49 directedGraph.AddEdge(1, 2, 3); 50 directedGraph.AddEdge(1, 3, 2); 51 directedGraph.AddEdge(1, 4, 2); 52 directedGraph.AddEdge(3, 2, 5); 53 directedGraph.AddEdge(3, 1, 1); 54 directedGraph.AddEdge(4, 3, -3); 55 56 Console.WriteLine(); 57 Console.WriteLine("Graph Vertex Count : {0}", directedGraph.VertexCount); 58 Console.WriteLine("Graph Edge Count : {0}", directedGraph.EdgeCount); 59 Console.WriteLine(); 60 61 int[] distSet1 = directedGraph.BellmanFord(0); 62 Console.WriteLine("Vertex\t\tDistance from Source"); 63 for (int i = 0; i < distSet1.Length; i++) 64 { 65 Console.WriteLine("{0}\t\t{1}", i, distSet1[i]); 66 } 67 68 Console.ReadKey(); 69 } 70 71 class Edge 72 { 73 public Edge(int begin, int end, int weight) 74 { 75 this.Begin = begin; 76 this.End = end; 77 this.Weight = weight; 78 } 79 80 public int Begin { get; private set; } 81 public int End { get; private set; } 82 public int Weight { get; private set; } 83 84 public override string ToString() 85 { 86 return string.Format( 87 "Begin[{0}], End[{1}], Weight[{2}]", 88 Begin, End, Weight); 89 } 90 } 91 92 class Graph 93 { 94 private Dictionary<int, List<Edge>> _adjacentEdges 95 = new Dictionary<int, List<Edge>>(); 96 97 public Graph(int vertexCount) 98 { 99 this.VertexCount = vertexCount; 100 } 101 102 public int VertexCount { get; private set; } 103 104 public int EdgeCount 105 { 106 get 107 { 108 return _adjacentEdges.Values.SelectMany(e => e).Count(); 109 } 110 } 111 112 public void AddEdge(int begin, int end, int weight) 113 { 114 if (!_adjacentEdges.ContainsKey(begin)) 115 { 116 var edges = new List<Edge>(); 117 _adjacentEdges.Add(begin, edges); 118 } 119 120 _adjacentEdges[begin].Add(new Edge(begin, end, weight)); 121 } 122 123 public int[] BellmanFord(int source) 124 { 125 // distSet[i] will hold the shortest distance from source to i 126 int[] distSet = new int[VertexCount]; 127 128 // Step 1: Initialize distances from source to all other vertices as INFINITE 129 for (int i = 0; i < VertexCount; i++) 130 { 131 distSet[i] = int.MaxValue; 132 } 133 distSet[source] = 0; 134 135 // Step 2: Relax all edges |V| - 1 times. A simple shortest path from source 136 // to any other vertex can have at-most |V| - 1 edges 137 for (int i = 1; i <= VertexCount - 1; i++) 138 { 139 foreach (var edge in _adjacentEdges.Values.SelectMany(e => e)) 140 { 141 int u = edge.Begin; 142 int v = edge.End; 143 int weight = edge.Weight; 144 145 if (distSet[u] != int.MaxValue 146 && distSet[u] + weight < distSet[v]) 147 { 148 distSet[v] = distSet[u] + weight; 149 } 150 } 151 } 152 153 // Step 3: check for negative-weight cycles. The above step guarantees 154 // shortest distances if graph doesn't contain negative weight cycle. 155 // If we get a shorter path, then there is a cycle. 156 foreach (var edge in _adjacentEdges.Values.SelectMany(e => e)) 157 { 158 int u = edge.Begin; 159 int v = edge.End; 160 int weight = edge.Weight; 161 162 if (distSet[u] != int.MaxValue 163 && distSet[u] + weight < distSet[v]) 164 { 165 Console.WriteLine("Graph contains negative weight cycle."); 166 } 167 } 168 169 return distSet; 170 } 171 } 172 } 173 }
运行结果如下:
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